# File: MobaLedLib.h

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           1:  /*
           2:  MobaLedLib: LED library for model railways
           3:  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
           4:
           5:  Copyright (C) 2018 - 2023  Hardi Stengelin: https://forum.mobaledlib.de
           6:  Copyright (C) 2020 - 2023  Juergen Winkler: MobaLedLib@gmx.at
           7:
           8:  This library is free software; you can redistribute it and/or
           9:  modify it under the terms of the GNU Lesser General Public
          10:  License as published by the Free Software Foundation; either
          11:  version 2.1 of the License, or (at your option) any later version.
          12:
          13:  This library is distributed in the hope that it will be useful,
          14:  but WITHOUT ANY WARRANTY; without even the implied warranty of
          15:  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
          16:  Lesser General Public License for more details.
          17:
          18:  You should have received a copy of the GNU Lesser General Public
          19:  License along with this library; if not, write to the Free Software
          20:  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301 USA
          21:  -------------------------------------------------------------------------------------------------------------
          22:
          23:
          24:  MobaLedLib.h
          25:  ~~~~~~~~~~~~
          26:
          27:  This is the main header file for the MobaLedLib.
          28:
          29: */
          30: #ifndef _MOBALEDLIB_H_
          31: #define _MOBALEDLIB_H_
          32:
          33: #define MobaLedLib_Ver  3.0.0   // Adapt also library.properties if changed
          34:
          35: #define FASTLED_INTERNAL        // Disable version number message in FastLED library (looks like an error)
          36:
          37: #ifndef CONFIG_ONLY
          38: #ifdef ARDUINO_RASPBERRY_PI_PICO
          39: #include "PicoFastLED.h"                // Juergen: a small self made implementation of FastLED for PICO (only FastLED code needed by MLL)
          40: #else
          41: #include "FastLED.h"            // The FastLED library must be installed in addition if you got the
          42:                                 // error message "..fatal error: FastLED.h: No such file or directory"
          43:                                 // Arduino IDE: Sketch / Include library / Manage libraries                    Deutsche IDE: Sketch / Bibliothek einbinden / Bibliothek verwalten
          44:                                 //              Type "FastLED" in the "Filter your search..." field                          "FastLED" in das "Grenzen Sie ihre Suche ein" Feld eingeben
          45:                                 //              Select the entry and click "Install"                                         Gefundenen Eintrag auswaehlen und "Install" anklicken
          46:
          47: #endif //ARDUINO_RASPBERRY_PI_PICO
          48: #endif //CONFIG_ONLY
          49: #include "Dprintf.h"            // Debug Ausgaben
          50:
          51: #include "Lib_Config.h"         // Library configurarion
          52: #include "IntDefs.h"            // Internal defines
          53:
          54: #include "LED_HeartBeat.h"
          55:
          56: #include "Macros.h"
          57:
          58:
          59: #ifdef _HOUSE_STATISTIC
          60:   #define RAMH RAM12     // Additional RAM for statistics: sizeof(House_Stat_T)
          61: #else
          62:   #define RAMH RAM2
          63: #endif //_HOUSE_STATISTIC
          64:
          65: /*
          66:  Wenn die Const() Funktion ueber die Pattern Funktion implementiert werden,
          67:  dann benoetigt das 13 Byte pro Konstante und 5 Bytes RAM.
          68:  Die Proc_Const() Funktion benoetigt 6 Byte pro Zeile und 188 Bytes C-Code
          69:  => Aus der Sicht des FLASH lohnt es die Proc_Const() Funktion zu verwenden
          70:    wenn mehr als 26 Const() Zeilen verwendet werden.
          71:  Man koennte die Pattern Funktion so erweitern, dass sie keinen RAM und keine Zeiten benutzt
          72:  Das wurde 2 Bytes FLASH sparen
          73: */
          74:
          75:
          76:
          77: #ifdef _USE_SEP_CONST
          78:  #define Const(         LED,Cx,InCh,Val0, Val1)               CONST_T, _CHKL(LED)+RAM0,Cx,_ChkIn(InCh),Val0, Val1,               // 6 Bytes / 13 Bytes mit der Pattern Funktion + 5 Bytes RAM
          79: #else
          80:  #define Const(         LED,Cx,InCh,Val0, Val1)               PatternT1(LED,_NStru(Cx,   1,1),InCh,_Cx2LedCnt(Cx),Val0,Val1,Val0,0,0 Sec, _Cx2P_BLINK(Cx))
          81: #endif
          82:
          83: #define ConstRGB(      LED,InCh, R0, G0, B0, R1, G1, B1)     Const(LED, C1, InCh, R0, R1) Const(LED, C2, InCh, G0, G1) Const(LED, C3, InCh, B0, B1)
          84:
          85:
          86: #define  House(         LED,InCh, On_Min,On_Limit, ...)                     HOUSE_T,     _CHKL(LED)+RAMH,_ChkIn(InCh),On_Min,     On_Limit,HOUSE_MIN_T,HOUSE_MAX_T,COUNT_VARARGS(__VA_ARGS__), __VA_ARGS__,  // Variable number of Room types
          87: #define  HouseT(        LED,InCh, On_Min,On_Limit,Min_T,Max_T,...)          HOUSE_T,     _CHKL(LED)+RAMH,_ChkIn(InCh),On_Min,     On_Limit,Min_T,      Max_T,      COUNT_VARARGS(__VA_ARGS__), __VA_ARGS__,  // Variable number of Room types
          88: #define  GasLights(     LED,InCh, ...)                                      HOUSE_T,     _CHKL(LED)+RAMH,_ChkIn(InCh),127,        255,     GAS_MIN_T,  GAS_MAX_T,  COUNT_VARARGS(__VA_ARGS__), __VA_ARGS__,  // Variable number of Gas lights
          89: #define  House_Inv(     LED,InCh, On_Min,On_Limit, ...)                     HOUSE_T,     _CHKL(LED)+RAMH,_ChkIn(InCh),On_Min|0x80,On_Limit,HOUSE_MIN_T,HOUSE_MAX_T,COUNT_VARARGS(__VA_ARGS__), __VA_ARGS__,  // Variable number of Room types
          90: #define  HouseT_Inv(    LED,InCh, On_Min,On_Limit,Min_T,Max_T,...)          HOUSE_T,     _CHKL(LED)+RAMH,_ChkIn(InCh),On_Min|0x80,On_Limit,Min_T,      Max_T,      COUNT_VARARGS(__VA_ARGS__), __VA_ARGS__,  // Variable number of Room types
          91: #define  GasLights_Inv( LED,InCh, ...)                                      HOUSE_T,     _CHKL(LED)+RAMH,_ChkIn(InCh),127   |0x80,255,     GAS_MIN_T,  GAS_MAX_T,  COUNT_VARARGS(__VA_ARGS__), __VA_ARGS__,  // Variable number of Gas lights
          92: #define  Fire(          LED,InCh, LedCnt, Brightness)                       FIRE_T,      _CHKL(LED)+RAM1+RAMN(LedCnt),_ChkIn(InCh),LedCnt,Brightness,
          93: #ifdef _NEW_ROOM_COL
          94:  #define Set_ColTab(    r0,g0,b0,r1,g1,b1,r2,g2,b2,r3,g3,b3,r4,g4,b4,r5,g5,b5,r6,g6,b6,r7,g7,b7,r8,g8,b8,r9,g9,b9,r10,g10,b10,r11,g11,b11,r12,g12,b12,r13,g13,b13,r14,g14,b14,r15,g15,b15,r16,g16,b16) SET_COLTAB_T, r0,g0,b0,r1,g1,b1,r2,g2,b2,r3,g3,b3,r4,g4,b4,r5,g5,b5,r6,g6,b6,r7,g7,b7,r8,g8,b8,r9,g9,b9,r10,g10,b10,r11,g11,b11,r12,g12,b12,r13,g13,b13,r14,g14,b14,r15,g15,b15,r16,g16,b16,
          95: #endif
          96:
          97: #if _USE_CANDLE                                                                                               // 10.06.20:
          98:  #define Set_CandleTab(Min_Hue, Max_Hue, Min_BrightnessD, Max_BrightnessD, Min_Brightness, Max_Brightness, Change_Probability, Chg_Hue, DarkProb)  SET_CANDLETAB_T, Min_Hue, Max_Hue, Min_BrightnessD, Max_BrightnessD, Min_Brightness, Max_Brightness, Change_Probability, Chg_Hue, DarkProb,
          99: #endif
         100:
         101: #if _USE_SET_TVTAB                                                                                            // 10.01.20:
         102:   #define Set_TV_COL1(  InCh, Update_t_Min, Update_t_Max, Min_Brightness, Max_Brightness, R_Min, R_Max, G_Min, G_Max, B_Min, B_Max)   SET_TV_TAB_T, InCh, 0x00, Update_t_Min, Update_t_Max, Min_Brightness, Max_Brightness, R_Min, R_Max, G_Min, G_Max, B_Min, B_Max,
         103:   #define Set_TV_COL2(  InCh, Update_t_Min, Update_t_Max, Min_Brightness, Max_Brightness, R_Min, R_Max, G_Min, G_Max, B_Min, B_Max)   SET_TV_TAB_T, InCh, 0x01, Update_t_Min, Update_t_Max, Min_Brightness, Max_Brightness, R_Min, R_Max, G_Min, G_Max, B_Min, B_Max,
         104:   #define Set_TV_BW1(   InCh, Update_t_Min, Update_t_Max, Min_Brightness, Max_Brightness, R,            G,            B)              SET_TV_TAB_T, InCh, 0x00, Update_t_Min, Update_t_Max, Min_Brightness, Max_Brightness, R,     R,     G,     G,     B,     B,
         105:   #define Set_TV_BW2(   InCh, Update_t_Min, Update_t_Max, Min_Brightness, Max_Brightness, R,            G,            B)              SET_TV_TAB_T, InCh, 0x01, Update_t_Min, Update_t_Max, Min_Brightness, Max_Brightness, R,     R,     G,     G,     B,     B,
         106: #endif
         107:
         108: #if _USE_DEF_NEON                                                                                             // 12.01.20:
         109:   #define Set_Def_Neon( InCh, Rand_On, RandOff, Min_Def)                    SET_DEF_NEON_T, InCh, Rand_On, RandOff, Min_Def,
         110: #endif
         111:
         112: #define _CHECK_MODE_RF_NOT_SAME(Mode, DstVar1, DstVarN) (((Mode)&RF_NOT_SAME) && (DstVarN) - (DstVar1) == 0) ? ((Mode) & ~RF_NOT_SAME) : (Mode) // Prevent endless loop if DstVar1 == DstVarN     // 13.01.20:
         113:
         114: #define  Logic(         DstVar, ...)                                        LOGIC_T,     DstVar, COUNT_VARARGS(__VA_ARGS__), __VA_ARGS__,
         115: #define  Counter(       Mode, InCh, Enable, TimeOut, ...)                   COUNTER_T,   _W2B(Mode), InCh+RAM3, Enable, _T2B((TimeOut)/16), COUNT_VARARGS(__VA_ARGS__), __VA_ARGS__,      // TimeOut maximal 17 Min
         116: #define  RandMux(       DstVar1, DstVarN, InCh, Mode, MinTime, MaxTime)     RANDMUX_T,   DstVar1+RAM4, DstVarN, InCh, _CHECK_MODE_RF_NOT_SAME(Mode, DstVar1, DstVarN) | _RAND_MODE2((MinTime), (MaxTime)),                   _Tx2B2(MinTime, MaxTime),               _Tx2B2(MaxTime, MinTime),
         117: #define  RandCntMux(    DstVar1, DstVarN, InCh, Mode, MinTime, MaxTime)     RandMux(DstVar1, DstVarN, InCh, Mode|RF_SEQ, MinTime, MaxTime)
         118: #define  Random(        DstVar, InCh, Mode, MinTime, MaxTime, MinOn, MaxOn) RANDOM_T,    DstVar +RAM4,          InCh, (Mode) | _RAND_MODE4((MinTime), (MaxTime), (MinOn), (MaxOn)), _Tx2B4(MinTime, MaxTime, MinOn, MaxOn), _Tx2B4(MaxTime, MinTime, MinOn, MaxOn), _Tx2B4(MinOn, MaxOn, MinTime, MaxTime), _Tx2B4(MaxOn, MinOn, MinTime, MaxTime),
         119: #define  WeldingCont(   LED, InCh)                                          WELDING_CONT_T, _CHKL(LED)+RAM5, InCh,
         120: #define  Welding(       LED, InCh)                                          WELDING_T,      _CHKL(LED)+RAM5, InCh,
         121: #define  RandWelding(   LED, InCh, Var, MinTime, MaxTime, MinOn, MaxOn)     Random(Var, InCh, RM_NORMAL, MinTime, MaxTime, MinOn, MaxOn) Welding(LED, Var)
         122:
         123:
         124: #if _USE_COPY_N_LEDS                                                                                          // 18.09.23:
         125:   #define  CopyLED(                LED, InCh, SrcLED)                       COPYLED_T,   1,       _CHKL(LED), InCh, _CHKL(SrcLED),
         126:   #define  CopyNLEDs(     LED_Cnt, LED, InCh, SrcLED)                       COPYLED_T,   (uint8_t)LED_Cnt, _CHKL(LED), InCh, _CHKL(SrcLED),
         127: #else
         128: #define  CopyLED(       LED, InCh, SrcLED)                                  COPYLED_T,   _CHKL(LED), InCh, _CHKL(SrcLED),
         129: #endif
         130: #define  Schedule(      DstVar1, DstVarN, EnableCh, Start, End)             SCHEDULE_T,  DstVar1+RAM3, DstVarN, EnableCh, Start, End,  // Zeit- oder Helligkeitsgesteuertes Ein- und Ausschalten von Variablen.
         131: #define  New_HSV_Group()                                                    NEW_HSV_GROUP_T+RAM3,
         132: #define  New_Local_Var()                                                    NEW_LOCAL_VAR_T+RAM2,             // 07.11.18:
         133: #define  Use_GlobalVar( GlobVarNr)                                          USE_GLOBALVAR_T, GlobVarNr,
         134: #if _USE_INCH_TRIGGER                                                                                         // 02.06.20:
         135:   #define  I2X_USE_LOCALVAR    0x80
         136:   #define  I2X_USE_START1      0x40
         137:   #define  InCh_to_TmpVar(FirstInCh, InCh_Cnt)                              INCH_TO_X_VAR_T,      FirstInCh, (InCh_Cnt-1),                   // 31.05.20:  J: EndInCh is now 0..63 instead of 1..64
         138:   #define  InCh_to_TmpVar1(FirstInCh, InCh_Cnt)                             INCH_TO_X_VAR_T,      FirstInCh, (InCh_Cnt-1)|I2X_USE_START1,    // 07.05.20: // 31.05.20:  J: EndInCh is now 0..63 instead of 1..64
         139:   #define  InCh_to_LocalVar(FirstInCh, InCh_Cnt)                            INCH_TO_X_VAR_T+RAM1, FirstInCh, (InCh_Cnt-1)|I2X_USE_LOCALVAR,
         140:   #define  InCh_to_LocalVar1(FirstInCh, InCh_Cnt)                           INCH_TO_X_VAR_T+RAM1, FirstInCh, (InCh_Cnt-1)|I2X_USE_LOCALVAR|I2X_USE_START1,
         141:   #define  Bin_InCh_to_TmpVar(FirstInCh, InCh_Cnt)                          BIN_INCH_TO_TMPVAR_T,  FirstInCh, (InCh_Cnt-1),     // 18.01.19: // 31.05.20:  J: EndInCh is now 0..7 instead of 1..8
         142:   #define  Bin_InCh_to_TmpVar1(FirstInCh, InCh_Cnt)                         BIN_INCH_TO_TMPVAR_T,  FirstInCh, (InCh_Cnt-1)|0x40,// 07.05.20: // 31.05.20:  J: EndInCh is now 0..7 instead of 1..8
         143: #else
         144:   #define  InCh_to_TmpVar(FirstInCh, InCh_Cnt)                              INCH_TO_TMPVAR_T,  FirstInCh, InCh_Cnt,
         145:   #define  InCh_to_TmpVar1(FirstInCh, InCh_Cnt)                             INCH_TO_TMPVAR1_T, FirstInCh, InCh_Cnt,     // 07.05.20:
         146:   #define  Bin_InCh_to_TmpVar(FirstInCh, InCh_Cnt)                          BIN_INCH_TO_TMPVAR_T,  FirstInCh, InCh_Cnt, // 18.01.19:
         147:   #define  Bin_InCh_to_TmpVar1(FirstInCh, InCh_Cnt)                         BIN_INCH_TO_TMPVAR1_T, FirstInCh, InCh_Cnt, // 07.05.20:
         148: #endif
         149: #define  Button(        LED,Cx,InCh,Duration,Val0, Val1)      PatternT1(LED,_NStru(Cx,   2,1),InCh,_Cx2LedCnt(Cx),Val0,Val1,Val0,PM_SEQUENZ_W_ABORT+PF_SLOW,Duration/16,   _Cx2P_BLINK(Cx))
         150: #define  ButtonNOff(    LED,Cx,InCh,Duration,Val0, Val1)      PatternT1(LED,_NStru(Cx,   2,1),InCh,_Cx2LedCnt(Cx),Val0,Val1,Val0,PM_SEQUENZ_NO_RESTART+PF_SLOW,Duration/16,_Cx2P_BLINK(Cx)) // 12.03.19:
         151: #define  Blinker(       LED,Cx,InCh,Period)                   PatternT1(LED,_NStru(Cx,   2,1),InCh,_Cx2LedCnt(Cx), 0,  255, 0,   PF_SLOW,(Period)/32,                      _Cx2P_BLINK(Cx))     // Blinker  31.10.20:  Added PF_SLOW and /16 to all Blinker functions
         152: #define  BlinkerInvInp( LED,Cx,InCh,Period)                   PatternT1(LED,_NStru(Cx,   2,1),InCh,_Cx2LedCnt(Cx), 0,  255, 0,   PF_SLOW+PF_INVERT_INP,(Period)/32,        _Cx2P_BLINK(Cx))     // Blinker with inverse input
         153: #define  BlinkerHD(     LED,Cx,InCh,Period)                   PatternT1(LED,_NStru(Cx,   2,1),InCh,_Cx2LedCnt(Cx),50,  255, 0,   PF_SLOW, (Period)/32,                     _Cx2P_BLINK(Cx))     // Hell/Dunkel Blinken
         154: #define  Blink2(        LED,Cx,InCh,Pause,Act,Val0,Val1)      PatternT2(LED,_NStru(Cx,   2,1),InCh,_Cx2LedCnt(Cx),Val0,Val1,0,   PF_SLOW, Act/16,     Pause/16,            _Cx2P_BLINK(Cx))     // Blinken mit zwei verschiedenen Helligkeiten
         155: #define  Blink3(        LED,Cx,InCh,Pause,Act,Val0,Val1,Off)  PatternT2(LED,_NStru(Cx,   2,1),InCh,_Cx2LedCnt(Cx),Val0,Val1,Off, PF_SLOW, Act/16,     Pause/16,            _Cx2P_BLINK(Cx))     // Blinken mit zwei verschiedenen Helligkeiten und einen Wert wenn der Blinker aus ist
         156: #define  BlueLight1(    LED,Cx,InCh)                          PatternT4(LED,_NStru(Cx,   4,1),InCh,_Cx2LedCnt(Cx),0,   255, 0,0,  48 ms, 74 ms,  48 ms, 496 ms,_Cx2P_DBLFL(Cx))     // Blaulicht
         157: #define  BlueLight2(    LED,Cx,InCh)                          PatternT4(LED,_NStru(Cx,   4,1),InCh,_Cx2LedCnt(Cx),0,   255, 0,0,  24 ms, 74 ms,  24 ms, 512 ms,_Cx2P_DBLFL(Cx))     // Blaulicht (Andere Periode damit nicht synchron)
         158: #define  Leuchtfeuer(   LED,Cx,InCh)                          PatternT4(LED,_NStru(Cx,   4,1),InCh,_Cx2LedCnt(Cx),0,   255, 0,0,1000 ms,500 ms,1000 ms,1500 ms,_Cx2P_DBLFL(Cx))     // Leuchtfeuer fuer Windrad
         159: #define  LeuchtfeuerALL(LED,InCh)                             PatternT4(LED,_NStru(C_ALL,4,1),InCh,_Cx2LedCnt(C_ALL),0,255, 0,0,1000 ms,500 ms,1000 ms,1500 ms,0b11000111, 0b00000001)// Leuchtfeuer fuer Windrad
         160: #define  Andreaskreuz(  LED,Cx,InCh)                         APatternT1(LED,_NStru(Cx,   0,1),InCh,2,0,255,0,0,250 ms,105)                                                          // Nur fuer einzelne LEDs (C1, C2, C3).
         161: #define  AndreaskrRGB(  LED,InCh)                            APatternT1(LED,0,                InCh,4,0,255,0,0,250 ms,129,24)
         162:
         163: // 20.05.20:
         164: // Flashing time see: 2:22.. in https://www.youtube.com/watch?v=aEwmf3gXAQk
         165: #define AndreaskrLT(LED, Single_Cx, InCh, MaxBrightness, LT_Time,FadeTime, OnTime)         \
         166:                                                               Bin_InCh_to_TmpVar(InCh, 1)  \
         167:                                                               XPatternT9(LED,_Cx2StCh(Single_Cx)+132,SI_LocalVar,2,0,MaxBrightness,0,0,FadeTime,FadeTime,LT_Time,FadeTime,OnTime,OnTime,FadeTime,OnTime,FadeTime,240,15,48,204,3  ,63,128,0,0,2,64,0,0,65)
         168:
         169: #define AndreaskrLT3(LED, Single_Cx, InCh, MaxBrightness, LT_Time,FadeTime, OnTime)        \
         170:                                                               Bin_InCh_to_TmpVar(InCh, 1)  \
         171:                                                               XPatternT9(LED,_Cx2StCh(Single_Cx)+68,SI_LocalVar,3,0,MaxBrightness,0,0,FadeTime,FadeTime,LT_Time,FadeTime,OnTime,OnTime,FadeTime,OnTime,FadeTime,192,243,0,192,196,48,19  ,63,128,0,0,2,64,0,0,65)
         172:
         173: #define AndreaskrLT_RGB(LED, InCh, MaxBrightness, LT_Time,FadeTime, OnTime)                \
         174:                                                               Bin_InCh_to_TmpVar(InCh, 1)  \
         175:                                                               XPatternT9(LED,4,SI_LocalVar,4,0,MaxBrightness,0,0,FadeTime,FadeTime,LT_Time,FadeTime,OnTime,OnTime,FadeTime,OnTime,FadeTime,0,195,195,0,0,3,192,192,3  ,63,128,0,0,2,64,0,0,65)
         176:
         177: #define AndreaskrLT3_RGB(LED, InCh, MaxBrightness, LT_Time,FadeTime, OnTime)               \
         178:                                                               Bin_InCh_to_TmpVar(InCh, 1)  \
         179:                                                               XPatternT9(LED,196,SI_LocalVar,9,0,MaxBrightness,0,0,FadeTime,FadeTime,LT_Time,FadeTime,OnTime,OnTime,FadeTime,OnTime,FadeTime,0,0,12,3,48,12,0,0,0,0,0,12,64,5,12,0,48,0,3,80,1  ,63,128,0,0,2,64,0,0,65)
         180:
         181: #define  RGB_AmpelX(    LED,InCh)                             PatternT4(LED,0,InCh,18,0,255,0,0,3 Sec,1 Sec,10 Sec,3 Sec,1,2,100,8,0,40,0,134,0,1,2,4,200,16,0,80,0,12)             // Ampel fuer Kreuzung mit 6 RGB LEDs
         182: #define  RGB_AmpelXFade(LED,InCh)                            APatternT8(LED,0,InCh,18,0,255,0,0,200,2 Sec,200,1 Sec,200,10 Sec,200,3 Sec,1,2,4,8,144,33,64,134,0,128,2,0,10,128,33,0,134,0,1,2,4,8,16,32,67,128,12,1,0,5,0,20,0,67,0,12)
         183: #define  RGB_AmpelX_A(  LED,InCh)                             PatternT12(LED,0,InCh,17,0,255,0,0,2 Sec,2 sec,10 Sec,500,500,500,500,500,500,500,500,2 Sec,1,2,50,4,0,10,0,16,0,40,0,64,0,160,0,0,1,128,2,0,4,0,10,192,16,16,32,32,64,70,0,192,0,0,1,0,3,0,4,0,12,0,16,0,48,0,64,0,192,0,24)
         184:
         185: #define  AmpelX(        LED,InCh)                             PatternT4(LED,0,InCh,6,0, 255,0,0,3 Sec,1 Sec,10 Sec,3 Sec,201,194,40,73,22,70)                                       // Ampel fuer Kreuzung mit 6 einzelnen LEDs (Achtung keine RGB LEDs)
         186:
         187: #define  Flash(         LED, Cx, InCh, Var, MinTime, MaxTime) Random(Var, InCh, RM_NORMAL, MinTime, MaxTime, 30 ms, 30 ms) Const(LED, Cx, Var, 0, 255)                                         // Zufaelliges Blitzlicht (Fotograf)
         188:
         189: #define  Def_Neon_Misha(LED, InCh, Var, Min_Delay, Max_Delay) Random(Var, InCh, RM_NORMAL, Min_Delay, Max_Delay, 500 ms, 2000 ms)  \
         190:                                                               PatternT8(LED,8, Var,3,1,128,0,0,300 ms,100 ms,300 ms,100 ms,4 sec,400 ms,100 ms,100 ms,0,254,3,248,191,136,17,128,100)
         191:
         192:
         193:
         194: #define ConstrWarnLightRGB6(   LED,InCh, MinBrightness, MaxBrightness, OnT, WaitT, WaitE)      PatternT12(LED,28,InCh,18,0,255,0,0,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitE,MaxBrightness,MaxBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MaxBrightness,MaxBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MaxBrightness,MaxBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MaxBrightness,MaxBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MaxBrightness,MaxBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MaxBrightness,MaxBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0,MinBrightness,MinBrightness,0)
         195:
         196: #define ConstrWarnLightFlash3( LED,InCh, MinBrightness, MaxBrightness, OnT, WaitT, WaitE)      PatternT6( LED,128,InCh,3, MinBrightness,MaxBrightness,0,0,OnT,WaitT,OnT,WaitT,OnT,WaitE,129,64,0,0,0)
         197: #define ConstrWarnLightFlash4( LED,InCh, MinBrightness, MaxBrightness, OnT, WaitT, WaitE)      PatternT8( LED,0,  InCh,4, MinBrightness,MaxBrightness,0,0,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitE,1,2,4,8,0,0)
         198: #define ConstrWarnLightFlash5( LED,InCh, MinBrightness, MaxBrightness, OnT, WaitT, WaitE)      PatternT10(LED,128,InCh,5, MinBrightness,MaxBrightness,0,0,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitE,1,8,64,0,2,16,0,0)
         199: #define ConstrWarnLightFlash6( LED,InCh, MinBrightness, MaxBrightness, OnT, WaitT, WaitE)      PatternT12(LED,0,  InCh,6, MinBrightness,MaxBrightness,0,0,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitE,1,32,0,4,128,0,16,0,2)
         200: #define ConstrWarnLightFlash7( LED,InCh, MinBrightness, MaxBrightness, OnT, WaitT, WaitE)      PatternT14(LED,192,InCh,7, MinBrightness,MaxBrightness,0,0,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitE,1,128,0,64,0,32,0,16,0,8,0,4,0)
         201: #define ConstrWarnLightFlash8( LED,InCh, MinBrightness, MaxBrightness, OnT, WaitT, WaitE)      PatternT16(LED,0,  InCh,8, MinBrightness,MaxBrightness,0,0,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitE,1,0,2,0,4,0,8,0,16,0,32,0,64,0,128,0)
         202: #define ConstrWarnLightFlash9( LED,InCh, MinBrightness, MaxBrightness, OnT, WaitT, WaitE)      PatternT18(LED,192,InCh,9, MinBrightness,MaxBrightness,0,0,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitE,1,0,8,0,64,0,0,2,0,16,0,128,0,0,4,0,32,0,0,1,0)
         203: #define ConstrWarnLightFlash10(LED,InCh, MinBrightness, MaxBrightness, OnT, WaitT, WaitE)      PatternT20(LED,0,  InCh,10,MinBrightness,MaxBrightness,0,0,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitE,1,0,32,0,0,4,0,128,0,0,16,0,0,2,0,64,0,0,8,0,0,1,0,32,0)
         204: #define ConstrWarnLightFlash11(LED,InCh, MinBrightness, MaxBrightness, OnT, WaitT, WaitE)      PatternT22(LED,192,InCh,11,MinBrightness,MaxBrightness,0,0,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitE,1,0,128,0,0,64,0,0,32,0,0,16,0,0,8,0,0,4,0,0,2,0,0,1,0,128,0,0,64,0,0)
         205: #define ConstrWarnLightFlash12(LED,InCh, MinBrightness, MaxBrightness, OnT, WaitT, WaitE)      PatternT24(LED,0,  InCh,12,MinBrightness,MaxBrightness,0,0,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitE,1,0,0,2,0,0,4,0,0,8,0,0,16,0,0,32,0,0,64,0,0,128,0,0,0,1,0,0,2,0,0,4,0,0,8,0)
         206: #define ConstrWarnLightFlash13(LED,InCh, MinBrightness, MaxBrightness, OnT, WaitT, WaitE)      PatternT26(LED,192,InCh,13,MinBrightness,MaxBrightness,0,0,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitE,1,0,0,8,0,0,64,0,0,0,2,0,0,16,0,0,128,0,0,0,4,0,0,32,0,0,0,1,0,0,8,0,0,64,0,0,0,2,0,0,16,0,0)
         207: #define ConstrWarnLightFlash14(LED,InCh, MinBrightness, MaxBrightness, OnT, WaitT, WaitE)      PatternT28(LED,0,  InCh,14,MinBrightness,MaxBrightness,0,0,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitE,1,0,0,32,0,0,0,4,0,0,128,0,0,0,16,0,0,0,2,0,0,64,0,0,0,8,0,0,0,1,0,0,32,0,0,0,4,0,0,128,0,0,0,16,0,0,0,2,0)
         208: #define ConstrWarnLightFlash15(LED,InCh, MinBrightness, MaxBrightness, OnT, WaitT, WaitE)      PatternT30(LED,192,InCh,15,MinBrightness,MaxBrightness,0,0,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitT,OnT,WaitE,1,0,0,128,0,0,0,64,0,0,0,32,0,0,0,16,0,0,0,8,0,0,0,4,0,0,0,2,0,0,0,1,0,0,128,0,0,0,64,0,0,0,32,0,0,0,16,0,0,0,8,0,0,0,4,0,0)
         209:
         210: #define ConstrWarnLight3(      LED,InCh, MinBrightness, MaxBrightness, OnT, WaitE)             PatternT4( LED,128,InCh,3, MinBrightness,MaxBrightness,0,0,OnT,OnT,OnT,WaitE,17,1,0,0,0)
         211: #define ConstrWarnLight4(      LED,InCh, MinBrightness, MaxBrightness, OnT, WaitE)             PatternT5( LED,0,  InCh,4, MinBrightness,MaxBrightness,0,0,OnT,OnT,OnT,OnT,WaitE,33,132,0,0,0,0)
         212: #define ConstrWarnLight5(      LED,InCh, MinBrightness, MaxBrightness, OnT, WaitE)             PatternT6( LED,128,InCh,5, MinBrightness,MaxBrightness,0,0,OnT,OnT,OnT,OnT,OnT,WaitE,65,16,4,1,0,0,0,0)
         213: #define ConstrWarnLight6(      LED,InCh, MinBrightness, MaxBrightness, OnT, WaitE)             PatternT7( LED,0,  InCh,6, MinBrightness,MaxBrightness,0,0,OnT,OnT,OnT,OnT,OnT,OnT,WaitE,129,64,32,16,8,0,0,0,0)
         214: #define ConstrWarnLight7(      LED,InCh, MinBrightness, MaxBrightness, OnT, WaitE)             PatternT8( LED,128,InCh,7, MinBrightness,MaxBrightness,0,0,OnT,OnT,OnT,OnT,OnT,OnT,OnT,WaitE,1,1,1,1,1,1,1,0,0,0,0)
         215: #define ConstrWarnLight8(      LED,InCh, MinBrightness, MaxBrightness, OnT, WaitE)             PatternT9( LED,0,  InCh,8, MinBrightness,MaxBrightness,0,0,OnT,OnT,OnT,OnT,OnT,OnT,OnT,OnT,WaitE,1,2,4,8,16,32,64,128,0,0,0,0)
         216: #define ConstrWarnLight9(      LED,InCh, MinBrightness, MaxBrightness, OnT, WaitE)             PatternT10(LED,128,InCh,9, MinBrightness,MaxBrightness,0,0,OnT,OnT,OnT,OnT,OnT,OnT,OnT,OnT,OnT,WaitE,1,4,16,64,0,1,4,16,64,0,1,0,0,0)
         217: #define ConstrWarnLight10(     LED,InCh, MinBrightness, MaxBrightness, OnT, WaitE)             PatternT11(LED,0,  InCh,10,MinBrightness,MaxBrightness,0,0,OnT,OnT,OnT,OnT,OnT,OnT,OnT,OnT,OnT,OnT,WaitE,1,8,64,0,2,16,128,0,4,32,0,1,8,0,0)
         218: #define ConstrWarnLight11(     LED,InCh, MinBrightness, MaxBrightness, OnT, WaitE)             PatternT12(LED,128,InCh,11,MinBrightness,MaxBrightness,0,0,OnT,OnT,OnT,OnT,OnT,OnT,OnT,OnT,OnT,OnT,OnT,WaitE,1,16,0,1,16,0,1,16,0,1,16,0,1,16,0,1,0)
         219: #define ConstrWarnLight12(     LED,InCh, MinBrightness, MaxBrightness, OnT, WaitE)             PatternT13(LED,128,InCh,12,MinBrightness,MaxBrightness,0,0,OnT,OnT,OnT,OnT,OnT,OnT,OnT,OnT,OnT,OnT,OnT,OnT,WaitE,1,32,0,4,128,0,16,0,2,64,0,8,0,1,32,0,4,128,0,0)
         220: #define ConstrWarnLight13(     LED,InCh, MinBrightness, MaxBrightness, OnT, WaitE)             PatternT14(LED,64, InCh,13,MinBrightness,MaxBrightness,0,0,OnT,OnT,OnT,OnT,OnT,OnT,OnT,OnT,OnT,OnT,OnT,OnT,OnT,WaitE,1,64,0,16,0,4,0,1,64,0,16,0,4,0,1,64,0,16,0,4,0,1,0)
         221: #define ConstrWarnLight14(     LED,InCh, MinBrightness, MaxBrightness, OnT, WaitE)             PatternT15(LED,192,InCh,14,MinBrightness,MaxBrightness,0,0,OnT,OnT,OnT,OnT,OnT,OnT,OnT,OnT,OnT,OnT,OnT,OnT,OnT,OnT,WaitE,1,128,0,64,0,32,0,16,0,8,0,4,0,2,0,1,128,0,64,0,32,0,16,0,8,0,0)
         222: #define ConstrWarnLight15(     LED,InCh, MinBrightness, MaxBrightness, OnT, WaitE)             PatternT16(LED,0,  InCh,15,MinBrightness,MaxBrightness,0,0,OnT,OnT,OnT,OnT,OnT,OnT,OnT,OnT,OnT,OnT,OnT,OnT,OnT,OnT,OnT,WaitE,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0)
         223:
         224: // Control the charlieplexing Modul
         225: #define Charlie_Buttons(LED, InCh, States)    InCh_to_TmpVar(InCh, States) \
         226:                                               PatternT1(LED,28,SI_LocalVar,3,0,255,0,0,1 ms,15,15,15,35,35,35,55,55,55,75,75,75,95,95,95,115,115,115,135,135,135,155,155,155,175,175,175,195,195,195,215,215,215  ,63,191,191,191,191,191,191,191,191,191,191)
         227: // Old: Channels G & B (35 Bytes)  New 46 Bytes) 31.10.20:
         228: //                                            PatternT1(LED,29,SI_LocalVar,2,0,255,0,0,1 ms,15,15,35,35,55,55,75,75,95,95,115,115,135,135,155,155,175,175,195,195,215,215  ,63,191,191,191,191,191,191,191,191,191,191)
         229:
         230:
         231: #define _GET_BIN_SIZE(n)  (n<=1?0:(n<=2?1:(n<=4)?2:(n<=8?3:(n<=16?4:999)))) // Number of bits needed for n states (n up to 16)
         232: #define Charlie_Binary(LED, InCh, BinStates)  Bin_InCh_to_TmpVar(InCh, _GET_BIN_SIZE((BinStates))) \
         233:                                               PatternT1(LED,28,SI_LocalVar,3,0,255,0,0,1 ms,15,15,15,35,35,35,55,55,55,75,75,75,95,95,95,115,115,115,135,135,135,155,155,155,175,175,175,195,195,195,215,215,215  ,63,191,191,191,191,191,191,191,191,191,191)
         234: // Old: Channels G & B (35 Bytes)  New 46 Bytes) 31.10.20:
         235: //                                            PatternT1(LED,29,SI_LocalVar,2,0,255,0,0,1 ms,15,15,35,35,55,55,75,75,95,95,115,115,135,135,155,155,175,175,195,195,215,215  ,63,191,191,191,191,191,191,191,191,191,191)
         236:
         237:
         238: // Entry signal with 3 aspects
         239: #define EntrySignal3_RGB(LED, InCh)                 EntrySignal3_RGB_BT(LED,InCh,128,125 ms)
         240: #define EntrySignal3_RGB_B(LED, InCh,MaxBrightness) EntrySignal3_RGB_BT(LED,InCh,MaxBrightness,125 ms)        // 01.05.20: Added by Juergen
         241: #define EntrySignal3_RGB_T(LED, InCh,FadeTime)      EntrySignal3_RGB_BT(LED,InCh,128,FadeTime)                //    "
         242: #define EntrySignal3_RGB_BT(LED, InCh,MaxBrightness,FadeTime)  \
         243:                                                     InCh_to_TmpVar(InCh, 3)      /* 29.10.19:  Old: 500 ms */                    \
         244:                                                     XPatternT1(LED,160,SI_LocalVar,9,0,MaxBrightness,0,0,FadeTime,64,4,104,0  ,63,191,191)  // 01.05.20: Juergen added parameter MaxBrightness and FadeTime
         245:
         246: #define EntrySignal3(LED, InCh, MaxB128)                   InCh_to_TmpVar(InCh, 3)      /* 29.10.19:  Old: 500 ms */                    \
         247:                                                            XPatternT1(LED,224,SI_LocalVar,3,0,MaxB128,0,0,125 ms,145,1  ,63,191,191)
         248:
         249: // Departure signal with 4 aspects
         250: #define DepSignal4_RGB(LED, InCh, MaxB128)                 InCh_to_TmpVar(InCh, 4)      /* 29.10.19:  Old: 7 Input channels, 500 ms */  \
         251:                                                            XPatternT1(LED,12,SI_LocalVar,18,0,MaxB128,0,0,125 ms,0,240,0,15,0,0,0,0,0,240,0,0,0,0,0,0,0,0,240,0,0,0,0,0,0,240,15,0,240,0,0,16,17,17,1,0  ,63,191,191,191)
         252:
         253: #define DepSignal4(LED, InCh, MaxB128)                     InCh_to_TmpVar(InCh, 4)      /* 29.10.19:  Old: 7 Input channels, 500 ms */  \
         254:                                                            XPatternT1(LED,12,SI_LocalVar,5,0,MaxB128,0,0,125 ms,15,240,0,15,0,240,15,240,0,16  ,63,191,191,191)
         255:
         256: // Entry signal with 3 aspects
         257: #define EntrySignal3Bin_RGB(LED, InCh, MaxB128)            Bin_InCh_to_TmpVar(InCh, 2)  /* 29.10.19:  Old: 500 ms */                    \
         258:                                                            XPatternT1(LED,160,SI_LocalVar,9,0,MaxB128,0,0,500 ms,64,4,104,0  ,63,191,191)
         259:
         260: #define EntrySignal3Bin(LED, InCh, MaxB128)                Bin_InCh_to_TmpVar(InCh, 2)  /* 29.10.19:  Old: 500 ms */                    \
         261:                                                            XPatternT1(LED,224,SI_LocalVar,3,0,MaxB128,0,0,125 ms,145,1  ,63,191,191)
         262:
         263: // Departure signal with 4 aspects
         264: #define DepSignal4Bin_RGB(LED, InCh, MaxB128)              Bin_InCh_to_TmpVar(InCh, 2)  /* 29.10.19:  Old: 500 ms */                    \
         265:                                                            XPatternT1(LED,12,SI_LocalVar,18,0,MaxB128,0,0,125 ms,0,240,0,15,0,0,0,0,0,240,0,0,0,0,0,0,0,0,240,0,0,0,0,0,0,240,15,0,240,0,0,16,17,17,1,0  ,63,191,191,191)
         266:
         267: #define DepSignal4Bin(LED, InCh, MaxB128)                  Bin_InCh_to_TmpVar(InCh, 2)  /* 29.10.19:  Old: 500 ms */                    \
         268:                                                            XPatternT1(LED,12,SI_LocalVar,5,0,MaxB128,0,0,125 ms,15,240,0,15,0,240,15,240,0,16  ,63,191,191,191)
         269:
         270: // 09.06.20:  New signals
         271: #define KS_Vorsignal_Zs3V_RGB(LED, InCh, MaxB128)           InCh_to_LocalVar(InCh, 3)                                            \
         272:                                                             XPatternT9(LED,128,SI_LocalVar,12,0,MaxB128,0,0,500 ms,500 ms,500 ms,500 ms,500 ms,500 ms,200 ms,500 ms,200 ms,0,48,224,0,0,1,0,0,237,208,14,236,192,14  ,0,63,128,63,128,64,0,0,1)
         273:
         274: #define KS_Vorsignal_Zs3V(LED, InCh, MaxB128)               InCh_to_LocalVar(InCh, 3)                                            \
         275:                                                             XPatternT9(LED,128,SI_LocalVar,4,0,MaxB128,0,0,500 ms,500 ms,500 ms,500 ms,500 ms,500 ms,200 ms,500 ms,200 ms,144,32,224,206,12  ,0,63,128,63,128,64,0,0,1)
         276:
         277: #define KS_Hauptsignal_Zs3_Zs1_RGB(LED, InCh, MaxB128)      InCh_to_LocalVar(InCh, 4)                                  \
         278:                                                             XPatternT11(LED,128,SI_LocalVar,12,0,MaxB128,0,0,500 ms,500 ms,500 ms,500 ms,500 ms,500 ms,500 ms,500 ms,200 ms,500 ms,200 ms,0,128,0,0,0,8,0,112,8,0,128,224,8,142,0,8,0  ,0,63,128,63,128,63,128,64,0,0,1)
         279:
         280: #define KS_Hauptsignal_Zs3_Zs1(LED, InCh, MaxB128)          InCh_to_LocalVar(InCh, 4)                                  \
         281:                                                             XPatternT11(LED,128,SI_LocalVar,4,0,MaxB128,0,0,500 ms,500 ms,500 ms,500 ms,500 ms,500 ms,500 ms,500 ms,200 ms,500 ms,200 ms,32,64,80,160,42,2  ,0,63,128,63,128,63,128,64,0,0,1)
         282:
         283: #define KS_Hauptsignal_Zs3_Zs6_Zs1_RGB(LED, InCh, MaxB128)  InCh_to_LocalVar(InCh, 4)                                  \
         284:                                                             XPatternT11(LED,96,SI_LocalVar,15,0,MaxB128,0,0,500 ms,500 ms,500 ms,500 ms,500 ms,500 ms,500 ms,500 ms,200 ms,500 ms,200 ms,0,0,4,0,0,0,16,0,0,56,132,3,0,16,28,8,14,4,0,2,0  ,0,63,128,63,128,63,128,64,0,0,1)
         285:
         286: #define KS_Hauptsignal_Zs3_Zs6_Zs1(LED, InCh, MaxB128)      InCh_to_LocalVar(InCh, 4)                                  \
         287:                                                             XPatternT11(LED,32,SI_LocalVar,5,0,MaxB128,0,0,500 ms,500 ms,500 ms,500 ms,500 ms,500 ms,500 ms,500 ms,200 ms,500 ms,200 ms,64,0,2,42,80,74,8  ,0,63,128,63,128,63,128,64,0,0,1)
         288:
         289: // 18.01.21:  Signals from Matthias (schma29)
         290: #define HS_5l_RGB(LED, InCh, MaxB64)                        InCh_to_TmpVar(InCh, 4) \
         291:                                                             XPatternT1(LED,12,SI_LocalVar,15,0,MaxB64,0,0,500 ms,0,0,0,0,0,0,0,0,0,8,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,0,0,0,240,10,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0,240,255  ,0,63,128,63,128,63,128,63)
         292: #define HS_5r_RGB(LED, InCh, MaxB64)                        InCh_to_TmpVar(InCh, 4) \
         293:                                                             XPatternT1(LED,12,SI_LocalVar,15,0,MaxB64,0,0,500 ms,0,0,0,0,0,0,0,0,0,8,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,0,0,0,240,10,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0,240,255  ,0,63,128,63,128,63,128,63)
         294: #define HS_5_Plus_RGB(LED, InCh, MaxB64)                    InCh_to_TmpVar(InCh, 8) \
         295:                                                             XPatternT1(LED,12,SI_LocalVar,27,0,MaxB64,0,0,500 ms,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,112,5,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0,128,136,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,112,5,0,0,4,0,0,0,0,0,3,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,112,5,0,0,4,0,0,0,52,0,0,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,0,0,3,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,52,0,0,53,0,0  ,0,63,128,63,128,63,128,63,128,63,128,63,128,63,128,63)
         296: #define Gleissperrsignal_RGB(LED, InCh, MaxB32)             InCh_to_TmpVar(InCh, 2) \
         297:                                                             XPatternT1(LED,12,SI_LocalVar,12,0,MaxB32,0,0,600 ms,0,0,0,0,0,0,0,64,0,0,64,0,0,0,0,0,0,0,51,3,0,51,3,0  ,0,63,128,63)
         298: #define HS_Einfach_RGB(LED, InCh, MaxB32)                   InCh_to_TmpVar(InCh, 3) \
         299:                                                             XPatternT1(LED,12,SI_LocalVar,12,0,MaxB32,0,0,500 ms,0,0,0,0,0,0,0,240,0,0,128,0,0,0,0,0,0,0,0,0,0,192,0,0,0,0,0,0,0,0,191,0,0,192,0,0  ,0,63,128,63,128,63)
         300: #define Vorsignal_RGB(LED, InCh, MaxB16)                    InCh_to_TmpVar(InCh, 2) \
         301:                                                             XPatternT1(LED,12,SI_LocalVar,12,0,MaxB16,0,0,500 ms,0,0,0,0,0,0,0,128,0,0,128,0,0,0,0,0,0,0,122,0,0,122,0,0  ,0,63,128,63)
         302: #define HP_2_2_RGB(LED, InCh, MaxB16)                       InCh_to_TmpVar(InCh, 2) \
         303:                                                             XPatternT1(LED,12,SI_LocalVar,12,0,MaxB16,0,0,500 ms,0,0,0,0,0,0,0,128,0,8,0,0,0,0,0,0,0,0,128,0,0,0,0,8  ,0,63,128,63)
         304: // Binary versions
         305: #define KS_Vorsignal_Zs3VBin_RGB(LED, InCh, MaxB128)        Bin_InCh_to_TmpVar(InCh, 2)                                            \
         306:                                                             XPatternT9(LED,128,SI_LocalVar,12,0,MaxB128,0,0,500 ms,500 ms,500 ms,500 ms,500 ms,500 ms,200 ms,500 ms,200 ms,0,48,224,0,0,1,0,0,237,208,14,236,192,14  ,0,63,128,63,128,64,0,0,1)
         307:
         308: #define KS_Vorsignal_Zs3VBin(LED, InCh, MaxB128)            Bin_InCh_to_TmpVar(InCh, 2)                                            \
         309:                                                             XPatternT9(LED,128,SI_LocalVar,4,0,MaxB128,0,0,500 ms,500 ms,500 ms,500 ms,500 ms,500 ms,200 ms,500 ms,200 ms,144,32,224,206,12  ,0,63,128,63,128,64,0,0,1)
         310:
         311: #define KS_Hauptsignal_Zs3_Zs1Bin_RGB(LED, InCh, MaxB128)   Bin_InCh_to_TmpVar(InCh, 2)                                  \
         312:                                                             XPatternT11(LED,128,SI_LocalVar,12,0,MaxB128,0,0,500 ms,500 ms,500 ms,500 ms,500 ms,500 ms,500 ms,500 ms,200 ms,500 ms,200 ms,0,128,0,0,0,8,0,112,8,0,128,224,8,142,0,8,0  ,0,63,128,63,128,63,128,64,0,0,1)
         313:
         314: #define KS_Hauptsignal_Zs3_Zs1Bin(LED, InCh, MaxB128)       Bin_InCh_to_TmpVar(InCh, 2)                                  \
         315:                                                             XPatternT11(LED,128,SI_LocalVar,4,0,MaxB128,0,0,500 ms,500 ms,500 ms,500 ms,500 ms,500 ms,500 ms,500 ms,200 ms,500 ms,200 ms,32,64,80,160,42,2  ,0,63,128,63,128,63,128,64,0,0,1)
         316:
         317: #define KS_Hauptsignal_Zs3_Zs6_Zs1Bin_RGB(LED, InCh, MaxB128) Bin_InCh_to_TmpVar(InCh, 2)                                  \
         318:                                                               XPatternT11(LED,96,SI_LocalVar,15,0,MaxB128,0,0,500 ms,500 ms,500 ms,500 ms,500 ms,500 ms,500 ms,500 ms,200 ms,500 ms,200 ms,0,0,4,0,0,0,16,0,0,56,132,3,0,16,28,8,14,4,0,2,0  ,0,63,128,63,128,63,128,64,0,0,1)
         319:
         320: #define KS_Hauptsignal_Zs3_Zs6_Zs1Bin(LED, InCh, MaxB128)     Bin_InCh_to_TmpVar(InCh, 2)                                  \
         321:                                                               XPatternT11(LED,32,SI_LocalVar,5,0,MaxB128,0,0,500 ms,500 ms,500 ms,500 ms,500 ms,500 ms,500 ms,500 ms,200 ms,500 ms,200 ms,64,0,2,42,80,74,8  ,0,63,128,63,128,63,128,64,0,0,1)
         322:
         323: // 18.01.21:  Signals from Matthias (schma29)
         324: #define HS_5lBin_RGB(LED, InCh, MaxB64)            Bin_InCh_to_TmpVar(InCh, 2) \
         325:                                                    XPatternT1(LED,12,SI_LocalVar,15,0,MaxB64,0,0,500 ms,0,0,0,0,0,0,0,0,0,8,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,0,0,0,240,10,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0,240,255  ,0,63,128,63,128,63,128,63)
         326: #define HS_5rBin_RGB(LED, InCh, MaxB64)            Bin_InCh_to_TmpVar(InCh, 2) \
         327:                                                    XPatternT1(LED,12,SI_LocalVar,15,0,MaxB64,0,0,500 ms,0,0,0,0,0,0,0,0,0,8,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0,0,0,0,0,0,0,0,240,10,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0,240,255  ,0,63,128,63,128,63,128,63)
         328: #define HS_5_PlusBin_RGB(LED, InCh, MaxB64)        Bin_InCh_to_TmpVar(InCh, 3) \
         329:                                                    XPatternT1(LED,12,SI_LocalVar,27,0,MaxB64,0,0,500 ms,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0,0,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,112,5,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,0,0,0,128,136,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,112,5,0,0,4,0,0,0,0,0,3,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,112,5,0,0,4,0,0,0,52,0,0,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,0,0,3,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,52,0,0,53,0,0  ,0,63,128,63,128,63,128,63,128,63,128,63,128,63,128,63)
         330: #define GleissperrsignalBin_RGB(LED, InCh, MaxB32) Bin_InCh_to_TmpVar(InCh, 1) \
         331:                                                    XPatternT1(LED,12,SI_LocalVar,12,0,MaxB32,0,0,600 ms,0,0,0,0,0,0,0,64,0,0,64,0,0,0,0,0,0,0,51,3,0,51,3,0  ,0,63,128,63)
         332: #define HS_EinfachBin_RGB(LED, InCh, MaxB32)       Bin_InCh_to_TmpVar(InCh, 2) \
         333:                                                    XPatternT1(LED,12,SI_LocalVar,12,0,MaxB32,0,0,500 ms,0,0,0,0,0,0,0,240,0,0,128,0,0,0,0,0,0,0,0,0,0,192,0,0,0,0,0,0,0,0,191,0,0,192,0,0  ,0,63,128,63,128,63)
         334: #define VorsignalBin_RGB(LED, InCh, MaxB16)        Bin_InCh_to_TmpVar(InCh, 1) \
         335:                                                    XPatternT1(LED,12,SI_LocalVar,12,0,MaxB16,0,0,500 ms,0,0,0,0,0,0,0,128,0,0,128,0,0,0,0,0,0,0,122,0,0,122,0,0  ,0,63,128,63)
         336: #define HP_2_2Bin_RGB(LED, InCh, MaxB16)           Bin_InCh_to_TmpVar(InCh, 1) \
         337:                                                    XPatternT1(LED,12,SI_LocalVar,12,0,MaxB16,0,0,500 ms,0,0,0,0,0,0,0,128,0,8,0,0,0,0,0,0,0,0,128,0,0,0,0,8  ,0,63,128,63)
         338:
         339: // 14.01.23: A signal consisting of one 2-color red/green LED
         340: #define SingleLedSignal(LED,InCh,Single_Cx, FadeTime) InCh_to_LocalVar(InCh, 4) \
         341:                                                    XPatternT1(LED,_Cx2StCh(Single_Cx)+64,SI_LocalVar,2,0,128,0,0,FadeTime,132,12  ,0,63,128,63,128,63,191)
         342: #define SingleLedSignalEx(LED,InCh,Single_Cx, FadeTime, State0_0, State0_1, State1_0, State1_1, State2_0, State2_1, State3_0, State3_1) InCh_to_LocalVar(InCh, 4) \
         343:                                                    XPatternT1(LED,_Cx2StCh(Single_Cx)+28,SI_LocalVar,2,0,255,0,0,FadeTime,0,0,State0_0,State0_1,0,0,State1_0,State1_1,0,0,State2_0,State2_1,0,0, \
         344:                                                    State3_0,State3_1  ,0,63,128,63,128,63,128,63)
         345:
         346: #define  ButtonFunc(                DstVar, InCh, Duration)                      Random(DstVar, InCh, RF_STAY_ON, 0, 0, (Duration), (Duration))             // DstVar is turned on if InCh is activated and stays on for duration (Static (Not Edge) retiggerable mono flop)
         347:
         348: // 13.04.20:  Swapped parameter of the RS_FlipFlop's because it makes more sense if the first parameter is R like the name RS_FlipFlop.
         349: //            In addition the first parameter of a DCC command is "Red" = Reset
         350: //            In the excel sheet the standard parameter (#InCh) is connected to the S input because it is more likely that
         351: //            several FlipFlops are disabled with a common Rest variable
         352: //            To Use a RS-flip-flop with DCC the "GREEN" channel has to be assigned to
         353:
         354: // Single DstVar (Q)
         355: #define  MonoFlop(                  DstVar, InCh, Duration)                      Counter(_CM_RS_FlipFlop1,               InCh,   SI_0,   Duration, DstVar)  // Re-trigger with rising edge (Like ButtonFunc, but edge triggered)
         356: #define  MonoFlopReset(             DstVar, InCh, R_InCh, Duration)              Counter(_CM_RS_FlipFlop1,               InCh,   R_InCh, Duration, DstVar)  // Re-trigger with rising edge with additional Reset input
         357: #define  MonoFlopLongReset(         DstVar, InCh, Duration)                      Counter(_CM_RS_FlipFlop1|CF_RESET_LONG, InCh,   SI_0,   Duration, DstVar)  // Re-trigger with rising edge, Long press disables
         358: #define  RS_FlipFlop(               DstVar, R_InCh, S_InCh)                      Counter(_CM_RS_FlipFlop1,               S_InCh, R_InCh, 0,        DstVar)  // Edge triggered RS Flip Flop
         359: #define  RS_FlipFlopTimeout(        DstVar, R_InCh, S_InCh, Timeout)             Counter(_CM_RS_FlipFlop1,               S_InCh, R_InCh, Timeout,  DstVar)  // Edge triggered RS Flip Flop and timeout
         360: #define  T_FlipFlopReset(           DstVar, T_InCh, R_InCh)                      Counter(_CM_T_FlipFlop1,                T_InCh, R_InCh, 0,        DstVar)  // Toggle Flip Flop with reset
         361: #define  T_FlipFlopResetTimeout(    DstVar, T_InCh, R_InCh, Timeout)             Counter(_CM_T_FlipFlop1,                T_InCh, R_InCh, Timeout,  DstVar)  // Toggle Flip Flop with restart and timeout
         362:
         363: // Single DstVar which is controlled inverse (Q')  => DstVar is active at the beginning and when a timeout timeout occurs. It's deactivated with the trigger
         364: #define  MonoFlopInv(               DstVar, InCh, Duration)                      Counter(_CM_RS_FlipFlop2,               InCh,   SI_0,   Duration, DstVar,  DstVar)  // Re-trigger with rising edge (Like ButtonFunc, but edge triggered)
         365: #define  MonoFlopInvLongReset(      DstVar, InCh, Duration)                      Counter(_CM_RS_FlipFlop2|CF_RESET_LONG, InCh,   SI_0,   Duration, DstVar,  DstVar)  // Re-trigger with rising edge, Long press disables
         366: #define  RS_FlipFlopInv(            DstVar, R_InCh, S_InCh)                      Counter(_CM_RS_FlipFlop2,               S_InCh, R_InCh, 0,        DstVar,  DstVar)  // Edge triggered RS Flip Flop
         367: #define  RS_FlipFlopInvTimeout(     DstVar, R_InCh, S_InCh, Timeout)             Counter(_CM_RS_FlipFlop2,               S_InCh, R_InCh, Timeout,  DstVar,  DstVar)  // Edge triggered RS Flip Flop and timeout
         368: #define  T_FlipFlopInvReset(        DstVar, T_InCh, R_InCh)                      Counter(_CM_T_FlipFlopReset2,           T_InCh, R_InCh, 0,        DstVar,  DstVar)  // Toggle Flip Flop with reset Q'
         369: #define  T_FlipFlopInvResetTimeout( DstVar, T_InCh, R_InCh, Timeout)             Counter(_CM_T_FlipFlopReset2,           T_InCh, R_InCh, Timeout,  DstVar,  DstVar)  // Toggle Flip Flop with restart and timeout Q'
         370:
         371: // Dual DstVar (Q and Q')
         372: #define  MonoFlop2(                 DstVar0, DstVar1, InCh, Duration)            Counter(_CM_RS_FlipFlop2,               InCh,   SI_0,   Duration, DstVar0, DstVar1)  // Two Outputs, re-trigger with rising edge (Like ButtonFunc, but edge triggered)
         373: #define  MonoFlop2LongReset(        DstVar0, DstVar1, InCh, Duration)            Counter(_CM_RS_FlipFlop2|CF_RESET_LONG, InCh,   SI_0,   Duration, DstVar0, DstVar1)  // Two Outputs, re-trigger with rising edge, Long press disables
         374: #define  RS_FlipFlop2(              DstVar0, DstVar1, R_InCh, S_InCh)            Counter(_CM_RS_FlipFlop2,               S_InCh, R_InCh, 0,        DstVar0, DstVar1)  // Edge triggered RS Flip Flop
         375: #define  RS_FlipFlop2Timeout(       DstVar0, DstVar1, R_InCh, S_InCh, Timeout)   Counter(_CM_RS_FlipFlop2,               S_InCh, R_InCh, Timeout,  DstVar0, DstVar1)  // Edge triggered RS Flip Flop and timeout
         376: #define  T_FlipFlop2Reset(          DstVar0, DstVar1, T_InCh, R_InCh)            Counter(_CM_T_FlipFlopReset2,           T_InCh, R_InCh, 0,        DstVar0, DstVar1)  // Toggle Flip Flop with reset
         377: #define  T_FlipFlop2ResetTimeout(   DstVar0, DstVar1, T_InCh, R_InCh, Timeout)   Counter(_CM_T_FlipFlopReset2,           T_InCh, R_InCh, Timeout,  DstVar0, DstVar1)  // Toggle Flip Flop with restart and timeout
         378:
         379: #define  RGB_Heartbeat(LED)                                           \
         380:              New_HSV_Group()                                          \
         381:              APatternT2(LED,192,SI_1,1,0,255,0,PM_HSV,60 Sek,0 ms,1)  \
         382:              APatternT1(LED, 194,SI_1,1,10,255,0,PM_HSV|PF_EASEINOUT,1 Sek,1)   // Nicht ganz aus gehen weil es sonst bei manchen Farben flackert
         383:
         384: #define  RGB_Heartbeat2(LED, MinBrightness, MaxBrightness)            \
         385:              New_HSV_Group()                                          \
         386:              APatternT2(LED,192,SI_1,1,0,255,0,PM_HSV,60 Sek,0 ms,1)  \
         387:              APatternT1(LED, 194,SI_1,1,MinBrightness,MaxBrightness,0,PM_HSV|PF_EASEINOUT,1 Sek,1)            // 18.01.19:
         388:                                                                                                               // 14.12.21: add additional heartbeat macro
         389: #define  RGB_Heartbeat_Color(LED, MinBrightness, MaxBrightness, Color, Duration) \
         390:              New_HSV_Group()                                          \
         391:              APatternT1(LED,224,SI_1,1,Color,Color,0,PM_HSV,0 ms,1)  \
         392:              APatternT1(LED, 194,SI_1,1,MinBrightness,MaxBrightness,0,PM_HSV|PF_EASEINOUT,Duration,1)
         393:
         394: #define  RGB_Ring(LED, InCh, Brightness, Duration) \
         395:             APatternT1(LED,4,InCh,36,0,Brightness,0,0,Duration,137,98,8,162,28,195,52,142,34,72,162,  \
         396:             24,130,40,199,48,141,163,40,146,40,134,32,202,49,76,227,56,138,36,138,33,136,114,12,211,  \
         397:             52,142,34,137,98,8,162,28,195,48,141,163,72,162,24,130,40,199,49,76,227,40,146,40,134,32, \
         398:             202,114,12,211,56,138,36,138,33,136,162,28,195,52,142,34,137,98,8,130,40,199,48,141,163,  \
         399:             72,162,24,134,32,202,49,76,227,40,146,40,138,33,136,114,12,211,56,138,36)                        // 07.01.25: Juergen include Raily's LED ring macro
         400:
         401: // Push Button functions which count the button press and activates temporary variables
         402: // The button flashes n times if the button was pressed n times.
         403: // Parameter:
         404: //   B_LED:    LED Number of the LED in the PUSH button (Example NUM_LEDS_1)
         405: //   B_LED_Cx: Channel of the LED (C1..C3)
         406: //   InCh:     Number of the input channel which is used to read in the button
         407: //   TmpNr:    First temporary variable. There function PushButton_w_LED_0_2 uses 3 temporary variables. PushButton_w_LED_0_3 uses 4, ...
         408: //   Rotate:   If the button is pressed n+1 times the first temporary variable is activated again
         409: //   Timeout:  Time when the push button action is disabled again
         410: //
         411:
         412: // 10.03.19:  Added B_LED_Cx to be able to use the functions with all single button LEDs (C_1, C_2 and C_3)
         413: #define Status_Button_0_1(LED,B_LED_Cx, Val1)  PatternT1(LED,40 +_Cx2StCh(B_LED_Cx),SI_LocalVar,1,0,Val1,0,0,0.4 Sec,57,0  ,63,192,0,0,1)  // 01.04.20:
         414: #define Status_Button_0_2(LED,B_LED_Cx, Val1)  PatternT1(LED,232+_Cx2StCh(B_LED_Cx),SI_LocalVar,1,0,Val1,0,0,0.4 Sec,57,128,227,0,0  ,63,192,0,0,1,192,0,0,0,0,2)
         415: #define Status_Button_0_3(LED,B_LED_Cx, Val1)  PatternT1(LED,232+_Cx2StCh(B_LED_Cx),SI_LocalVar,1,0,Val1,0,0,0.4 Sec,57,128,227,0,142,227,0,0  ,63,192,0,0,1,192,0,0,0,0,2,192,0,0,0,0,0,0,3)
         416: #define Status_Button_0_4(LED,B_LED_Cx, Val1)  PatternT1(LED,40 +_Cx2StCh(B_LED_Cx),SI_LocalVar,1,0,Val1,0,0,0.4 Sec,57,128,227,0,142,227,0,142,227,56,0  ,63,192,0,0,1,192,0,0,0,0,2,192,0,0,0,0,0,0,3,192,0,0,0,0,0,0,0,0,4)
         417: #define Status_Button_0_5(LED,B_LED_Cx, Val1)  PatternT1(LED,168+_Cx2StCh(B_LED_Cx),SI_LocalVar,1,0,Val1,0,0,0.4 Sec,57,128,227,0,142,227,0,142,227,56,128,227,56,142,3,0  ,63,192,0,0,1,192,0,0,0,0,2,192,0,0,0,0,0,0,3,192,0,0,0,0,0,0,0,0,4,192,0,0,0,0,0,0,0,0,0,0,5)
         418:
         419: // 01.04.20:  Buttons where the background light could be changed (The functions above have a const background light of 1/8 of Val1)
         420: #define Status_ButtonBL_0_1(LED,B_LED_Cx,Val1,BackLight) PatternT1(LED,28 +_Cx2StCh(B_LED_Cx),SI_LocalVar,1,0,255,0,0,0.4 Sec,BackLight,Val1,0,0,0  ,63,192,0,0,1)
         421: #define Status_ButtonBL_0_2(LED,B_LED_Cx,Val1,BackLight) PatternT1(LED,28 +_Cx2StCh(B_LED_Cx),SI_LocalVar,1,0,255,0,0,0.4 Sec,BackLight,Val1,0,0,0,Val1,0,Val1,0,0,0  ,63,192,0,0,1,192,0,0,0,0,2)
         422: #define Status_ButtonBL_0_3(LED,B_LED_Cx,Val1,BackLight) PatternT1(LED,28 +_Cx2StCh(B_LED_Cx),SI_LocalVar,1,0,255,0,0,0.4 Sec,BackLight,Val1,0,0,0,Val1,0,Val1,0,0,0,Val1,0,Val1,0,Val1,0,0,0  ,63,192,0,0,1,192,0,0,0,0,2,192,0,0,0,0,0,0,3)
         423: #define Status_ButtonBL_0_4(LED,B_LED_Cx,Val1,BackLight) PatternT1(LED,28 +_Cx2StCh(B_LED_Cx),SI_LocalVar,1,0,255,0,0,0.4 Sec,BackLight,Val1,0,0,0,Val1,0,Val1,0,0,0,Val1,0,Val1,0,Val1,0,0,0,Val1,0,Val1,0,Val1,0,Val1,0,0,0  ,63,192,0,0,1,192,0,0,0,0,2,192,0,0,0,0,0,0,3,192,0,0,0,0,0,0,0,0,4)
         424: #define Status_ButtonBL_0_5(LED,B_LED_Cx,Val1,BackLight) PatternT1(LED,28 +_Cx2StCh(B_LED_Cx),SI_LocalVar,1,0,255,0,0,0.4 Sec,BackLight,Val1,0,0,0,Val1,0,Val1,0,0,0,Val1,0,Val1,0,Val1,0,0,0,Val1,0,Val1,0,Val1,0,Val1,0,0,0,Val1,0,Val1,0,Val1,0,Val1,0,Val1,0,0,0  ,63,192,0,0,1,192,0,0,0,0,2,192,0,0,0,0,0,0,3,192,0,0,0,0,0,0,0,0,4,192,0,0,0,0,0,0,0,0,0,0,5)
         425:
         426:
         427: #define Status_Button_RGB_0_1(LED,R0,G0,B0,R10,G10,B10,R11,G11,B11)                                                                                                 PatternT1(LED,28,SI_LocalVar,3,0,255,0,0,0.5 Sec,R0,G0,B0,R10,G10,B10,R11,G11,B11  ,63,192,1)
         428: #define Status_Button_RGB_0_2(LED,R0,G0,B0,R10,G10,B10,R11,G11,B11,R20,G20,B20,R21,G21,B21)                                                                         PatternT1(LED,28,SI_LocalVar,3,0,255,0,0,0.5 Sec,R0,G0,B0,R10,G10,B10,R11,G11,B11,R20,G20,B20,R21,G21,B21  ,63,192,1,192,2)
         429: #define Status_Button_RGB_0_3(LED,R0,G0,B0,R10,G10,B10,R11,G11,B11,R20,G20,B20,R21,G21,B21,R30,G30,B30,R31,G31,B31)                                                 PatternT1(LED,28,SI_LocalVar,3,0,255,0,0,0.5 Sec,R0,G0,B0,R10,G10,B10,R11,G11,B11,R20,G20,B20,R21,G21,B21,R30,G30,B30,R31,G31,B31  ,63,192,1,192,2,192,3)
         430: #define Status_Button_RGB_0_4(LED,R0,G0,B0,R10,G10,B10,R11,G11,B11,R20,G20,B20,R21,G21,B21,R30,G30,B30,R31,G31,B31,R40,G40,B40,R41,G41,B41)                         PatternT1(LED,28,SI_LocalVar,3,0,255,0,0,0.5 Sec,R0,G0,B0,R10,G10,B10,R11,G11,B11,R20,G20,B20,R21,G21,B21,R30,G30,B30,R31,G31,B31,R40,G40,B40,R41,G41,B41  ,63,192,1,192,2,192,3,192,4)
         431: #define Status_Button_RGB_0_5(LED,R0,G0,B0,R10,G10,B10,R11,G11,B11,R20,G20,B20,R21,G21,B21,R30,G30,B30,R31,G31,B31,R40,G40,B40,R41,G41,B41,R50,G50,B50,R51,G51,B51) PatternT1(LED,28,SI_LocalVar,3,0,255,0,0,0.5 Sec,R0,G0,B0,R10,G10,B10,R11,G11,B11,R20,G20,B20,R21,G21,B21,R30,G30,B30,R31,G31,B31,R40,G40,B40,R41,G41,B41,R50,G50,B50,R51,G51,B51  ,63,192,1,192,2,192,3,192,4,192,5)
         432:
         433:
         434: // 28.04.20:
         435: #define PushButton_0_1(InCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout)                                                                                                \
         436:             Counter((Rotate?CF_ROTATE:0)|(Use0?0:CF_SKIP0)|(ResetLong?CF_RESET_LONG:0)|OptCtrPar, InCh, SI_1, Timeout, TmpNr+0, TmpNr+1)                                        \
         437:             InCh_to_TmpVar(TmpNr, 1+1)
         438:
         439: #define PushButton_0_2(InCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout)                                                                                               \
         440:             Counter((Rotate?CF_ROTATE:0)|(Use0?0:CF_SKIP0)|(ResetLong?CF_RESET_LONG:0)|OptCtrPar, InCh, SI_1, Timeout, TmpNr+0, TmpNr+1, TmpNr+2)                              \
         441:             InCh_to_TmpVar(TmpNr, 2+1)
         442:
         443: #define PushButton_0_3(InCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout)                                                                                               \
         444:             Counter((Rotate?CF_ROTATE:0)|(Use0?0:CF_SKIP0)|(ResetLong?CF_RESET_LONG:0)|OptCtrPar, InCh, SI_1, Timeout, TmpNr+0, TmpNr+1, TmpNr+2, TmpNr+3)                     \
         445:             InCh_to_TmpVar(TmpNr, 3+1)
         446:
         447: #define PushButton_0_4(InCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout)                                                                                               \
         448:             Counter((Rotate?CF_ROTATE:0)|(Use0?0:CF_SKIP0)|(ResetLong?CF_RESET_LONG:0)|OptCtrPar, InCh, SI_1, Timeout, TmpNr+0, TmpNr+1, TmpNr+2, TmpNr+3, TmpNr+4)            \
         449:             InCh_to_TmpVar(TmpNr, 4+1)
         450:
         451: #define PushButton_0_5(InCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout)                                                                                               \
         452:             Counter((Rotate?CF_ROTATE:0)|(Use0?0:CF_SKIP0)|(ResetLong?CF_RESET_LONG:0)|OptCtrPar, InCh, SI_1, Timeout, TmpNr+0, TmpNr+1, TmpNr+2, TmpNr+3, TmpNr+4, TmpNr+5)   \
         453:             InCh_to_TmpVar(TmpNr, 5+1)
         454:
         455: // 21.05.20:
         456: #define PushButton2I_0_1(InCh, InCh2, LocInCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout)                                                                                              \
         457:             Logic(LocInCh, InCh+1 OR InCh2==SI_0?InCh+1:InCh2)                                                                                                                                  \
         458:             Counter((Rotate?CF_ROTATE:0)|(Use0?0:CF_SKIP0)|(ResetLong?CF_RESET_LONG:0)|OptCtrPar|CF_INV_ENABLE, LocInCh, InCh, Timeout, TmpNr+0, TmpNr+1)                                       \
         459:             InCh_to_TmpVar(TmpNr, 1+1)
         460:
         461: #define PushButton2I_0_2(InCh, InCh2, LocInCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout)                                                                                              \
         462:             Logic(LocInCh, InCh+1 OR InCh2==SI_0?InCh+1:InCh2)                                                                                                                                  \
         463:             Counter((Rotate?CF_ROTATE:0)|(Use0?0:CF_SKIP0)|(ResetLong?CF_RESET_LONG:0)|OptCtrPar|CF_INV_ENABLE, LocInCh, InCh, Timeout, TmpNr+0, TmpNr+1, TmpNr+2)                              \
         464:             InCh_to_TmpVar(TmpNr, 2+1)
         465:
         466: #define PushButton2I_0_3(InCh, InCh2, LocInCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout)                                                                                              \
         467:             Logic(LocInCh, InCh+1 OR InCh2==SI_0?InCh+1:InCh2)                                                                                                                                  \
         468:             Counter((Rotate?CF_ROTATE:0)|(Use0?0:CF_SKIP0)|(ResetLong?CF_RESET_LONG:0)|OptCtrPar|CF_INV_ENABLE, LocInCh, InCh, Timeout, TmpNr+0, TmpNr+1, TmpNr+2, TmpNr+3)                     \
         469:             InCh_to_TmpVar(TmpNr, 3+1)
         470:
         471: #define PushButton2I_0_4(InCh, InCh2, LocInCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout)                                                                                              \
         472:             Logic(LocInCh, InCh+1 OR InCh2==SI_0?InCh+1:InCh2)                                                                                                                                  \
         473:             Counter((Rotate?CF_ROTATE:0)|(Use0?0:CF_SKIP0)|(ResetLong?CF_RESET_LONG:0)|OptCtrPar|CF_INV_ENABLE, LocInCh, InCh, Timeout, TmpNr+0, TmpNr+1, TmpNr+2, TmpNr+3, TmpNr+4)            \
         474:             InCh_to_TmpVar(TmpNr, 4+1)
         475:
         476: #define PushButton2I_0_5(InCh, InCh2, LocInCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout)                                                                                              \
         477:             Logic(LocInCh, InCh+1 OR InCh2==SI_0?InCh+1:InCh2)                                                                                                                                  \
         478:             Counter((Rotate?CF_ROTATE:0)|(Use0?0:CF_SKIP0)|(ResetLong?CF_RESET_LONG:0)|OptCtrPar|CF_INV_ENABLE, LocInCh, InCh, Timeout, TmpNr+0, TmpNr+1, TmpNr+2, TmpNr+3, TmpNr+4, TmpNr+5)   \
         479:             InCh_to_TmpVar(TmpNr, 5+1)
         480:
         481: // 01.04.20:  Added: PushButton_w_LED_0_1
         482: // 13.04.20:  Added: Use0, ResetLong, OptCtrPar
         483: #define PushButton_w_LED_0_1(B_LED, B_LED_Cx, InCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout)                                                                        \
         484:             PushButton_0_1(InCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout)                                                                                           \
         485:             Status_Button_0_1(B_LED, B_LED_Cx, 255)
         486:
         487: #define PushButton_w_LED_0_2(B_LED, B_LED_Cx, InCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout)                                                                        \
         488:             PushButton_0_2(InCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout)                                                                                           \
         489:             Status_Button_0_2(B_LED, B_LED_Cx, 255)
         490:
         491: #define PushButton_w_LED_0_3(B_LED, B_LED_Cx, InCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout)                                                                        \
         492:             PushButton_0_3(InCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout)                                                                                           \
         493:             Status_Button_0_3(B_LED, B_LED_Cx,255)
         494:
         495: #define PushButton_w_LED_0_4(B_LED, B_LED_Cx, InCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout)                                                                        \
         496:             PushButton_0_4(InCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout)                                                                                           \
         497:             Status_Button_0_4(B_LED, B_LED_Cx,255)
         498:
         499: #define PushButton_w_LED_0_5(B_LED, B_LED_Cx, InCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout)                                                                        \
         500:             PushButton_0_5(InCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout)                                                                                           \
         501:             Status_Button_0_5(B_LED, B_LED_Cx,255)
         502:
         503: // 01.04.20:
         504: #define PushButton_w_LED_BL_0_1(B_LED, B_LED_Cx, InCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout, Val1, BackLight)                                                    \
         505:             PushButton_0_1(InCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout)                                                                                           \
         506:             Status_ButtonBL_0_1(B_LED, B_LED_Cx, Val1, BackLight)
         507:
         508: #define PushButton_w_LED_BL_0_2(B_LED, B_LED_Cx, InCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout, Val1, BackLight)                                                    \
         509:             PushButton_0_2(InCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout)                                                                                           \
         510:             Status_ButtonBL_0_2(B_LED, B_LED_Cx, Val1, BackLight)
         511:
         512: #define PushButton_w_LED_BL_0_3(B_LED, B_LED_Cx, InCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout, Val1, BackLight)                                                    \
         513:             PushButton_0_3(InCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout)                                                                                           \
         514:             Status_ButtonBL_0_3(B_LED, B_LED_Cx, Val1, BackLight)
         515:
         516: #define PushButton_w_LED_BL_0_4(B_LED, B_LED_Cx, InCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout, Val1, BackLight)                                                    \
         517:             PushButton_0_4(InCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout)                                                                                           \
         518:             Status_ButtonBL_0_4(B_LED, B_LED_Cx, Val1, BackLight)
         519:
         520: #define PushButton_w_LED_BL_0_5(B_LED, B_LED_Cx, InCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout, Val1, BackLight)                                                    \
         521:             PushButton_0_5(InCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout)                                                                                           \
         522:             Status_ButtonBL_0_5(B_LED, B_LED_Cx, Val1, BackLight)
         523:
         524: // 28.04.20:
         525: #define PushButton_RGB_0_1(B_LED, InCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout, R0,G0,B0,R10,G10,B10,R11,G11,B11)                                                                                                 \
         526:             PushButton_0_1(InCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout)                                                                                                                                          \
         527:             Status_Button_RGB_0_1(B_LED, R0,G0,B0,R10,G10,B10,R11,G11,B11)
         528:
         529: #define PushButton_RGB_0_2(B_LED, InCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout, R0,G0,B0,R10,G10,B10,R11,G11,B11,R20,G20,B20,R21,G21,B21)                                                                         \
         530:             PushButton_0_2(InCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout)                                                                                                                                          \
         531:             Status_Button_RGB_0_2(B_LED, R0,G0,B0,R10,G10,B10,R11,G11,B11,R20,G20,B20,R21,G21,B21)
         532:
         533: #define PushButton_RGB_0_3(B_LED, InCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout, R0,G0,B0,R10,G10,B10,R11,G11,B11,R20,G20,B20,R21,G21,B21,R30,G30,B30,R31,G31,B31)                                                 \
         534:             PushButton_0_3(InCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout)                                                                                                                                          \
         535:             Status_Button_RGB_0_3(B_LED, R0,G0,B0,R10,G10,B10,R11,G11,B11,R20,G20,B20,R21,G21,B21,R30,G30,B30,R31,G31,B31)
         536:
         537: #define PushButton_RGB_0_4(B_LED, InCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout, R0,G0,B0,R10,G10,B10,R11,G11,B11,R20,G20,B20,R21,G21,B21,R30,G30,B30,R31,G31,B31,R40,G40,B40,R41,G41,B41)                         \
         538:             PushButton_0_4(InCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout)                                                                                                                                          \
         539:             Status_Button_RGB_0_4(B_LED, R0,G0,B0,R10,G10,B10,R11,G11,B11,R20,G20,B20,R21,G21,B21,R30,G30,B30,R31,G31,B31,R40,G40,B40,R41,G41,B41)
         540:
         541: #define PushButton_RGB_0_5(B_LED, InCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout, R0,G0,B0,R10,G10,B10,R11,G11,B11,R20,G20,B20,R21,G21,B21,R30,G30,B30,R31,G31,B31,R40,G40,B40,R41,G41,B41,R50,G50,B50,R51,G51,B51) \
         542:             PushButton_0_5(InCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout)                                                                                                                                          \
         543:             Status_Button_RGB_0_5(B_LED, R0,G0,B0,R10,G10,B10,R11,G11,B11,R20,G20,B20,R21,G21,B21,R30,G30,B30,R31,G31,B31,R40,G40,B40,R41,G41,B41,R50,G50,B50,R51,G51,B51)
         544:
         545: // 22.05.20:
         546: #define PushButton2I_w_LED_BL_0_1(B_LED, B_LED_Cx, InCh, InCh2, LocInCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout, Val1, BackLight)                                                    \
         547:             PushButton2I_0_1(InCh, InCh2, LocInCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout)                                                                                           \
         548:             Status_ButtonBL_0_1(B_LED, B_LED_Cx, Val1, BackLight)
         549:
         550: #define PushButton2I_w_LED_BL_0_2(B_LED, B_LED_Cx, InCh, InCh2, LocInCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout, Val1, BackLight)                                                    \
         551:             PushButton2I_0_2(InCh, InCh2, LocInCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout)                                                                                           \
         552:             Status_ButtonBL_0_2(B_LED, B_LED_Cx, Val1, BackLight)
         553:
         554: #define PushButton2I_w_LED_BL_0_3(B_LED, B_LED_Cx, InCh, InCh2, LocInCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout, Val1, BackLight)                                                    \
         555:             PushButton2I_0_3(InCh, InCh2, LocInCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout)                                                                                           \
         556:             Status_ButtonBL_0_3(B_LED, B_LED_Cx, Val1, BackLight)
         557:
         558: #define PushButton2I_w_LED_BL_0_4(B_LED, B_LED_Cx, InCh, InCh2, LocInCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout, Val1, BackLight)                                                    \
         559:             PushButton2I_0_4(InCh, InCh2, LocInCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout)                                                                                           \
         560:             Status_ButtonBL_0_4(B_LED, B_LED_Cx, Val1, BackLight)
         561:
         562: #define PushButton2I_w_LED_BL_0_5(B_LED, B_LED_Cx, InCh, InCh2, LocInCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout, Val1, BackLight)                                                    \
         563:             PushButton2I_0_5(InCh, InCh2, LocInCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout)                                                                                           \
         564:             Status_ButtonBL_0_5(B_LED, B_LED_Cx, Val1, BackLight)
         565:
         566:
         567: #define PushButton2I_RGB_0_1(B_LED, InCh, InCh2, LocInCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout, R0,G0,B0,R10,G10,B10,R11,G11,B11)                                                                                                 \
         568:             PushButton2I_0_1(InCh, InCh2, LocInCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout)                                                                                                                                          \
         569:             Status_Button_RGB_0_1(B_LED, R0,G0,B0,R10,G10,B10,R11,G11,B11)
         570:
         571: #define PushButton2I_RGB_0_2(B_LED, InCh, InCh2, LocInCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout, R0,G0,B0,R10,G10,B10,R11,G11,B11,R20,G20,B20,R21,G21,B21)                                                                         \
         572:             PushButton2I_0_2(InCh, InCh2, LocInCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout)                                                                                                                                          \
         573:             Status_Button_RGB_0_2(B_LED, R0,G0,B0,R10,G10,B10,R11,G11,B11,R20,G20,B20,R21,G21,B21)
         574:
         575: #define PushButton2I_RGB_0_3(B_LED, InCh, InCh2, LocInCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout, R0,G0,B0,R10,G10,B10,R11,G11,B11,R20,G20,B20,R21,G21,B21,R30,G30,B30,R31,G31,B31)                                                 \
         576:             PushButton2I_0_3(InCh, InCh2, LocInCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout)                                                                                                                                          \
         577:             Status_Button_RGB_0_3(B_LED, R0,G0,B0,R10,G10,B10,R11,G11,B11,R20,G20,B20,R21,G21,B21,R30,G30,B30,R31,G31,B31)
         578:
         579: #define PushButton2I_RGB_0_4(B_LED, InCh, InCh2, LocInCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout, R0,G0,B0,R10,G10,B10,R11,G11,B11,R20,G20,B20,R21,G21,B21,R30,G30,B30,R31,G31,B31,R40,G40,B40,R41,G41,B41)                         \
         580:             PushButton2I_0_4(InCh, InCh2, LocInCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout)                                                                                                                                          \
         581:             Status_Button_RGB_0_4(B_LED, R0,G0,B0,R10,G10,B10,R11,G11,B11,R20,G20,B20,R21,G21,B21,R30,G30,B30,R31,G31,B31,R40,G40,B40,R41,G41,B41)
         582:
         583: #define PushButton2I_RGB_0_5(B_LED, InCh, InCh2, LocInCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout, R0,G0,B0,R10,G10,B10,R11,G11,B11,R20,G20,B20,R21,G21,B21,R30,G30,B30,R31,G31,B31,R40,G40,B40,R41,G41,B41,R50,G50,B50,R51,G51,B51) \
         584:             PushButton2I_0_5(InCh, InCh2, LocInCh, TmpNr, Rotate, Use0, ResetLong, OptCtrPar, Timeout)                                                                                                                                          \
         585:             Status_Button_RGB_0_5(B_LED, R0,G0,B0,R10,G10,B10,R11,G11,B11,R20,G20,B20,R21,G21,B21,R30,G30,B30,R31,G31,B31,R40,G40,B40,R41,G41,B41,R50,G50,B50,R51,G51,B51)
         586:
         587: #define Servo2(LED, InCh, Single_Cx, Servo1, Servo2, ServoT)                                                          \
         588:             InCh_to_TmpVar1(InCh, 2)                                                                                  \
         589:             PatternT1(LED,_Cx2StCh(Single_Cx)+28,SI_LocalVar,1,0,255,0,0,ServoT,0,Servo1,Servo2  ,127,129,129)
         590:
         591: #define Servo3(LED, InCh, Single_Cx, Servo1, Servo2, Servo3, ServoT)                                                  \
         592:             InCh_to_TmpVar1(InCh, 3)                                                                                  \
         593:             PatternT1(LED,_Cx2StCh(Single_Cx)+28,SI_LocalVar,1,0,255,0,0,ServoT,0,Servo1,Servo2,Servo3  ,127,129,129,129)
         594:
         595: #define Servo4(LED, InCh, Single_Cx, Servo1, Servo2, Servo3, Servo4, ServoT)                                          \
         596:             InCh_to_TmpVar1(InCh, 4)                                                                                  \
         597:             PatternT1(LED,_Cx2StCh(Single_Cx)+28,SI_LocalVar,1,0,255,0,0,ServoT,0,Servo1,Servo2,Servo3,Servo4  ,127,129,129,129,129)
         598:
         599: #define Servo5(LED, InCh, Single_Cx, Servo1, Servo2, Servo3, Servo4, Servo5, ServoT)                                  \
         600:             InCh_to_TmpVar1(InCh, 5)                                                                                  \
         601:             PatternT1(LED,_Cx2StCh(Single_Cx)+28,SI_LocalVar,1,0,255,0,0,10 Sec,0,Servo1,Servo2,Servo3,Servo4,Servo5  ,127,129,129,129,129,129)
         602:
         603: // Herzstueck for the PCB Ver. 1.0 where the Red and Green Channels are swapped ;-(                           // 25.07.20:
         604: #define Herz_BiRelais_V1_AB(LED, InCh, DelayHerz1)                                                                    \
         605:             InCh_to_TmpVar1(InCh, 2)                                                                                  \
         606:             PatternT2(LED,192,SI_LocalVar,2,0,255,0,0,200 ms, DelayHerz1,32,1  ,127,128,1,128,1)
         607:
         608: #define Herz_BiRelais_I_V1_AB(LED, InCh, DelayHerz1)                                                                  \
         609:             InCh_to_TmpVar1(InCh, 2)                                                                                  \
         610:             PatternT2(LED,192,SI_LocalVar,2,0,255,0,0,200 ms,DelayHerz1,16,2  ,127,128,1,128,1)
         611:
         612:
         613: #define Herz_BiRelais_V1_CD(LED, InCh, DelayHerz1)                                                                    \
         614:             InCh_to_TmpVar1(InCh, 2)                                                                                  \
         615:             PatternT2(LED,  98,SI_LocalVar,1,0,255,0,0,200 ms, DelayHerz1,4   ,127,128,1,128,1)                       \
         616:             PatternT2(LED+1,97,SI_LocalVar,1,0,255,0,0,200 ms, DelayHerz1,16  ,127,128,1,128,1)
         617:
         618: #define Herz_BiRelais_I_V1_CD(LED, InCh, DelayHerz1)                                                                  \
         619:             InCh_to_TmpVar1(InCh, 2)                                                                                  \
         620:             PatternT2(LED,  98,SI_LocalVar,1,0,255,0,0,200 ms, DelayHerz1,16 ,127,128,1,128,1)                        \
         621:             PatternT2(LED+1,97,SI_LocalVar,1,0,255,0,0,200 ms, DelayHerz1,4  ,127,128,1,128,1)
         622:
         623: #define Herz_BiRelais_V1_EF(LED, InCh, DelayHerz1)                                                                    \
         624:             InCh_to_TmpVar1(InCh, 2)                                                                                  \
         625:             PatternT2(LED,96,SI_LocalVar,1,0,255,0,0,200 ms, DelayHerz1,4  ,127,128,1,128,1)                          \
         626:             PatternT2(LED,98,SI_LocalVar,1,0,255,0,0,200 ms, DelayHerz1,16 ,127,128,1,128,1)
         627:
         628: #define Herz_BiRelais_I_V1_EF(LED, InCh, DelayHerz1)                                                                  \
         629:             InCh_to_TmpVar1(InCh, 2)                                                                                  \
         630:             PatternT2(LED,96,SI_LocalVar,1,0,255,0,0,200 ms, DelayHerz1,16 ,127,128,1,128,1)                          \
         631:             PatternT2(LED,98,SI_LocalVar,1,0,255,0,0,200 ms, DelayHerz1,4  ,127,128,1,128,1)
         632:
         633:
         634: //Herzstueck 18.05.20:
         635: #define Herz_BiRelais(LED, InCh, Single_Cx, DelayHerz1)                                                               \
         636:             InCh_to_TmpVar1(InCh, 2)                                                                                  \
         637:             PatternT2(LED,_Cx2StCh(Single_Cx)+192,SI_LocalVar,2,0,255,0,0,200 ms,DelayHerz1,16,2  ,127,128,1,128,1)
         638:
         639: #define Herz_BiRelais_I(LED, InCh, Single_Cx, DelayHerz1)                                                             \
         640:             InCh_to_TmpVar1(InCh, 2)                                                                                  \
         641:             PatternT2(LED,_Cx2StCh(Single_Cx)+192,SI_LocalVar,2,0,255,0,0,200 ms,DelayHerz1,32,1  ,127,128,1,128,1)
         642:
         643: #if 1  // Herzstueck with FF
         644: // Saves 2 Bytes RAM and 6 Bytes Flash compared to the Pattern version below, but it uses 7 instead of 6 InCh variables
         645: #define _Herz_MoRelais_RS(LED, InCh, Single_Cx, DelayHerz1, TmpNr, Inv)                                               \
         646:             RS_FlipFlopTimeout(TmpNr+0, InCh, InCh+1, DelayHerz1 + 200 ms)                                            \
         647:             RS_FlipFlopTimeout(TmpNr+1, InCh, InCh+1, DelayHerz1)                                                     \
         648:             RS_FlipFlopTimeout(TmpNr+2, InCh+1, InCh, DelayHerz1 + 200 ms)                                            \
         649:             RS_FlipFlopTimeout(TmpNr+3, InCh+1, InCh, DelayHerz1)                                                     \
         650:             Logic(TmpNr+4, TmpNr+0 AND NOT TmpNr+1)                                                                   \
         651:             Logic(TmpNr+5, TmpNr+2 AND NOT TmpNr+3)                                                                   \
         652:             RS_FlipFlop(TmpNr+6, TmpNr+5-Inv, TmpNr+4+Inv)                                                            \
         653:             Const(LED, Single_Cx, TmpNr+6, 0, 255)
         654:
         655: #define Herz_MoRelais(LED, InCh, Single_Cx, DelayHerz1, TmpNr)                                                        \
         656:             _Herz_MoRelais_RS(LED, InCh, Single_Cx, DelayHerz1, TmpNr, 0)
         657:
         658: #define Herz_MoRelais_I(LED, InCh, Single_Cx, DelayHerz1, TmpNr)                                                      \
         659:             _Herz_MoRelais_RS(LED, InCh, Single_Cx, DelayHerz1, TmpNr, 1)
         660:
         661: #else // Uses the Pattern function to drive the relais (Problems with the EEPron Save version prior 19.05.20)
         662: #define _Herz_MoRelais_PF(LED, InCh, Single_Cx, DelayHerz1, TmpNr, Bits)                                              \
         663:             RS_FlipFlopTimeout(TmpNr+0, InCh, InCh+1, DelayHerz1 + 200 ms)                                            \
         664:             RS_FlipFlopTimeout(TmpNr+1, InCh, InCh+1, DelayHerz1)                                                     \
         665:             RS_FlipFlopTimeout(TmpNr+2, InCh+1, InCh, DelayHerz1 + 200 ms)                                            \
         666:             RS_FlipFlopTimeout(TmpNr+3, InCh+1, InCh, DelayHerz1)                                                     \
         667:             Logic(TmpNr+4, TmpNr+0 AND NOT TmpNr+1)                                                                   \
         668:             Logic(TmpNr+5, TmpNr+2 AND NOT TmpNr+3)                                                                   \
         669:             InCh_to_TmpVar1(TmpNr+4, 2)                                                                               \
         670:             PatternT1(LED,_Cx2StCh(Single_Cx)+160,SI_LocalVar,1,0,255,0,0,200 ms,Bits  ,63,191,191)
         671:
         672: #define Herz_MoRelais(LED, InCh, Single_Cx, DelayHerz1, TmpNr)                                                        \
         673:             _Herz_MoRelais_PF(LED, InCh, Single_Cx, DelayHerz1, TmpNr, 2)
         674:
         675: #define Herz_MoRelais_I(LED, InCh, Single_Cx, DelayHerz1, TmpNr)                                                      \
         676:             _Herz_MoRelais_PF(LED, InCh, Single_Cx, DelayHerz1, TmpNr, 4)
         677: #endif
         678:
         679:
         680: #define Herz_2MoRelais(LED, InCh, Single_Cx, DelayHerz2)                                                              \
         681:             InCh_to_TmpVar1(InCh, 2)                                                                                  \
         682:             PatternT2(LED,_Cx2StCh(Single_Cx)+192,SI_LocalVar,2,0,255,0,0,200 ms,DelayHerz2,16,2  ,127,128,63,128,63)
         683:
         684: #define Herz_2MoRelais_I(LED, InCh, Single_Cx, DelayHerz2)                                                            \
         685:             InCh_to_TmpVar1(InCh, 2)                                                                                  \
         686:             PatternT2(LED,_Cx2StCh(Single_Cx)+192,SI_LocalVar,2,0,255,0,0,200 ms,DelayHerz2,32,1  ,127,128,63,128,63)
         687:
         688:
         689: //--------------------------------------- MP3-TF-16P Sound modul ---------------------------------------------
         690:
         691:                                 //  ADKey1  ADKey2
         692: #define SOUND_ADKEY10    11        //    Play Mode    14
         693: #define SOUND_ADKEY9    17        //    U/SD/SPI    13
         694: #define SOUND_ADKEY8    22        //    Loop All    12
         695: #define SOUND_ADKEY7    25        //    Pause/Play    11
         696: #define SOUND_ADKEY6    29        //    Prev/Vol-    10
         697: #define SOUND_ADKEY5    37        //    Next/Vol+    9
         698: #define SOUND_ADKEY4    49      //  4           8
         699: #define SOUND_ADKEY3    70      //  3           7
         700: #define SOUND_ADKEY2    134     //  2           6
         701: #define SOUND_ADKEY1    255     //  1           5
         702:
         703:
         704: // Sound functions could be disable / enabled with the variable SI_Enable_Sound
         705: #define Sound_ADKey(    LED, InCh, ADKey1, ADKey2)         PatternTE2(LED,28,InCh,SI_Enable_Sound,2,0,255,0,PM_SEQUENZ_NO_RESTART,200 ms,10 ms,ADKey1,ADKey2,0,0)
         706:
         707: // Volume changing is independent from SI_Enable_Sound
         708: #define Sound_ADKeyTime(LED, InCh, ADKey1, ADKey2, Time)   PatternT2( LED,28,InCh,                  2,0,255,0,PM_SEQUENZ_NO_RESTART,Time,10 ms,ADKey1,ADKey2,0,0)
         709:
         710: #define Sound_Prev(      LED, InCh)         Sound_ADKey(LED, InCh, SOUND_ADKEY5,  0)
         711: #define Sound_Next(      LED, InCh)         Sound_ADKey(LED, InCh, SOUND_ADKEY6,  0)
         712: #define Sound_PausePlay( LED, InCh)         Sound_ADKey(LED, InCh, SOUND_ADKEY7,  0)
         713: #define Sound_Loop(      LED, InCh)         Sound_ADKey(LED, InCh, SOUND_ADKEY8,  0)
         714: #define Sound_USDSPI(    LED, InCh)         Sound_ADKey(LED, InCh, SOUND_ADKEY9,  0)  // ? U / SD / SPI
         715: #define Sound_PlayMode(  LED, InCh)         Sound_ADKey(LED, InCh, SOUND_ADKEY10, 0)  // If Loop is active the button toggles between  Sequence, Sequence, Repeat same, Random, Loop off
         716:
         717: // Volume
         718: // First Volume change after 1000 ms
         719: // Then volume is changed every 150 ms
         720: // According to the documentation there are 30 stepps
         721: #define Sound_DecVol(    LED, InCh, Steps)  Sound_ADKeyTime(LED, InCh, SOUND_ADKEY5,  0, 850 ms - 75 ms + (Steps-1) * 150 ms)
         722: #define Sound_IncVol(    LED, InCh, Steps)  Sound_ADKeyTime(LED, InCh, SOUND_ADKEY6,  0, 850 ms - 75 ms + (Steps-1) * 150 ms)
         723:
         724: #define Sound_Seq1( LED, InCh)    Sound_ADKey(LED, InCh, SOUND_ADKEY1, 0)
         725: #define Sound_Seq2( LED, InCh)    Sound_ADKey(LED, InCh, SOUND_ADKEY2, 0)
         726: #define Sound_Seq3( LED, InCh)    Sound_ADKey(LED, InCh, SOUND_ADKEY3, 0)
         727: #define Sound_Seq4( LED, InCh)    Sound_ADKey(LED, InCh, SOUND_ADKEY4, 0)
         728: #define Sound_Seq5( LED, InCh)    Sound_ADKey(LED, InCh, 0, SOUND_ADKEY1)
         729: #define Sound_Seq6( LED, InCh)    Sound_ADKey(LED, InCh, 0, SOUND_ADKEY2)
         730: #define Sound_Seq7( LED, InCh)    Sound_ADKey(LED, InCh, 0, SOUND_ADKEY3)
         731: #define Sound_Seq8( LED, InCh)    Sound_ADKey(LED, InCh, 0, SOUND_ADKEY4)
         732: #define Sound_Seq9( LED, InCh)    Sound_ADKey(LED, InCh, 0, SOUND_ADKEY5)
         733: #define Sound_Seq10(LED, InCh)    Sound_ADKey(LED, InCh, 0, SOUND_ADKEY6)
         734: #define Sound_Seq11(LED, InCh)    Sound_ADKey(LED, InCh, 0, SOUND_ADKEY7)
         735: #define Sound_Seq12(LED, InCh)    Sound_ADKey(LED, InCh, 0, SOUND_ADKEY8)
         736: #define Sound_Seq13(LED, InCh)    Sound_ADKey(LED, InCh, 0, SOUND_ADKEY9)
         737: #define Sound_Seq14(LED, InCh)    Sound_ADKey(LED, InCh, 0, SOUND_ADKEY10)
         738:
         739: #define _LocalVar_Sound(LED)  PatternT1(LED,28,SI_LocalVar,2,0,255,0,0,200 ms,0,0,SOUND_ADKEY1,0,SOUND_ADKEY2,0,SOUND_ADKEY3,0,SOUND_ADKEY4,0,0,SOUND_ADKEY1,0,SOUND_ADKEY2,0,SOUND_ADKEY3,0,SOUND_ADKEY4,0,SOUND_ADKEY5,0,SOUND_ADKEY6,0,SOUND_ADKEY7,0,SOUND_ADKEY8,0,SOUND_ADKEY9,0,SOUND_ADKEY10,0,0  ,1,129,129,129,129,129,129,129,129,129,129,129,129,129,129,127)
         740:
         741: #define Sound_PlayRandom(LED, InCh, MaxSoundNr)                                                                      \
         742:               New_Local_Var()                                                                                        \
         743:               Counter(CF_ONLY_LOCALVAR | CF_RANDOM | CF_SKIP0,   InCh, SI_1, 0 Sec, MaxSoundNr+1)                    \
         744:               _LocalVar_Sound(LED)
         745:
         746: #define Sound_Next_of_N_Reset(LED, InCh, InReset, MaxSoundNr)                                                        \
         747:               New_Local_Var()                                                                                        \
         748:               Counter(CF_ONLY_LOCALVAR | CF_ROTATE | CF_SKIP0 | CF_INV_ENABLE,   InCh, InReset, 0 Sec, MaxSoundNr+1) \
         749:               _LocalVar_Sound(LED)
         750:
         751: #define Sound_Next_of_N(LED, InCh, MaxSoundNr)                                                                       \
         752:              Sound_Next_of_N_Reset(LED, InCh, SI_0, MaxSoundNr)
         753:
         754: //--------------------------------------- MP3-TF-16P Sound modul with 4.7uF capacitor and 2KHz WS2811 ------------------------ 13.10.21:
         755: // The new WS2811 modules (model year >2016) generate a 2 kHz PWM Signal (Old 400 Hz)
         756: // Here the filter capacitor could be reduced 4.7uF (Instead of 22uF) to support also the new
         757: // MP3-TF-16P modul which use the GDB3200B chip. With 22uF the new sound modules didn't work.
         758: // Modules with the old MH2024K chip could also be used this macros if the 4.7uF capacitor is used.
         759:
         760: #define SOUND_New_ADKEY10            11  //  Play Mode   14
         761: #define SOUND_New_ADKEY9             18  //  U/SD/SPI    13
         762: #define SOUND_New_ADKEY8             23  //  Loop All    12
         763: #define SOUND_New_ADKEY7             27  //  Pause/Play  11
         764: #define SOUND_New_ADKEY6             31  //  Prev/Vol-   10
         765: #define SOUND_New_ADKEY5             39  //  Next/Vol+   9
         766: #define SOUND_New_ADKEY4             53  //  4   8
         767: #define SOUND_New_ADKEY3             75  //  3   7
         768: #define SOUND_New_ADKEY2             148 //  2   6
         769: #define SOUND_New_ADKEY1             255 //  1   5
         770:
         771: #define Sound_New_Prev(      LED, InCh)         Sound_ADKey(LED, InCh, SOUND_New_ADKEY5,  0)
         772: #define Sound_New_Next(      LED, InCh)         Sound_ADKey(LED, InCh, SOUND_New_ADKEY6,  0)
         773: #define Sound_New_PausePlay( LED, InCh)         Sound_ADKey(LED, InCh, SOUND_New_ADKEY7,  0)
         774: #define Sound_New_Loop(      LED, InCh)         Sound_ADKey(LED, InCh, SOUND_New_ADKEY8,  0)
         775: #define Sound_New_USDSPI(    LED, InCh)         Sound_ADKey(LED, InCh, SOUND_New_ADKEY9,  0)  // ? U / SD / SPI
         776: #define Sound_New_PlayMode(  LED, InCh)         Sound_ADKey(LED, InCh, SOUND_New_ADKEY10, 0)  // If Loop is active the button toggles between  Sequence, Sequence, Repeat same, Random, Loop off
         777:
         778: // Volume
         779: // First Volume change after 1000 ms
         780: // Then volume is changed every 150 ms
         781: // According to the documentation there are 30 stepps                                         // Incremented the time from 850 to 950 for the new sound modules. Otherwise sometimes the next/prev sound was played.
         782: #define Sound_New_DecVol(    LED, InCh, Steps)  Sound_ADKeyTime(LED, InCh, SOUND_New_ADKEY5,  0, 950 ms - 75 ms + (Steps-1) * 150 ms)
         783: #define Sound_New_IncVol(    LED, InCh, Steps)  Sound_ADKeyTime(LED, InCh, SOUND_New_ADKEY6,  0, 950 ms - 75 ms + (Steps-1) * 150 ms)
         784:
         785: #define Sound_New_Seq1( LED, InCh)    Sound_ADKey(LED, InCh, SOUND_New_ADKEY1, 0)
         786: #define Sound_New_Seq2( LED, InCh)    Sound_ADKey(LED, InCh, SOUND_New_ADKEY2, 0)
         787: #define Sound_New_Seq3( LED, InCh)    Sound_ADKey(LED, InCh, SOUND_New_ADKEY3, 0)
         788: #define Sound_New_Seq4( LED, InCh)    Sound_ADKey(LED, InCh, SOUND_New_ADKEY4, 0)
         789: #define Sound_New_Seq5( LED, InCh)    Sound_ADKey(LED, InCh, 0, SOUND_New_ADKEY1)
         790: #define Sound_New_Seq6( LED, InCh)    Sound_ADKey(LED, InCh, 0, SOUND_New_ADKEY2)
         791: #define Sound_New_Seq7( LED, InCh)    Sound_ADKey(LED, InCh, 0, SOUND_New_ADKEY3)
         792: #define Sound_New_Seq8( LED, InCh)    Sound_ADKey(LED, InCh, 0, SOUND_New_ADKEY4)
         793: #define Sound_New_Seq9( LED, InCh)    Sound_ADKey(LED, InCh, 0, SOUND_New_ADKEY5)
         794: #define Sound_New_Seq10(LED, InCh)    Sound_ADKey(LED, InCh, 0, SOUND_New_ADKEY6)
         795: #define Sound_New_Seq11(LED, InCh)    Sound_ADKey(LED, InCh, 0, SOUND_New_ADKEY7)
         796: #define Sound_New_Seq12(LED, InCh)    Sound_ADKey(LED, InCh, 0, SOUND_New_ADKEY8)
         797: #define Sound_New_Seq13(LED, InCh)    Sound_ADKey(LED, InCh, 0, SOUND_New_ADKEY9)
         798: #define Sound_New_Seq14(LED, InCh)    Sound_ADKey(LED, InCh, 0, SOUND_New_ADKEY10)
         799:
         800: #define _LocalVar_New_Sound(LED)  PatternT1(LED,28,SI_LocalVar,2,0,255,0,0,200 ms,0,0,SOUND_New_ADKEY1,0,SOUND_New_ADKEY2,0,SOUND_New_ADKEY3,0,SOUND_New_ADKEY4,0,0,SOUND_New_ADKEY1,0,SOUND_New_ADKEY2,0,SOUND_New_ADKEY3,0,SOUND_New_ADKEY4,0,SOUND_New_ADKEY5,0,SOUND_New_ADKEY6,0,SOUND_New_ADKEY7,0,SOUND_New_ADKEY8,0,SOUND_New_ADKEY9,0,SOUND_New_ADKEY10,0,0  ,1,129,129,129,129,129,129,129,129,129,129,129,129,129,129,127)
         801:
         802: #define Sound_New_PlayRandom(LED, InCh, MaxSoundNr)                                                                      \
         803:               New_Local_Var()                                                                                        \
         804:               Counter(CF_ONLY_LOCALVAR | CF_RANDOM | CF_SKIP0,   InCh, SI_1, 0 Sec, MaxSoundNr+1)                    \
         805:               _LocalVar_New_Sound(LED)
         806:
         807: #define Sound_New_Next_of_N_Reset(LED, InCh, InReset, MaxSoundNr)                                                        \
         808:               New_Local_Var()                                                                                        \
         809:               Counter(CF_ONLY_LOCALVAR | CF_ROTATE | CF_SKIP0 | CF_INV_ENABLE,   InCh, InReset, 0 Sec, MaxSoundNr+1) \
         810:               _LocalVar_New_Sound(LED)
         811:
         812: #define Sound_New_Next_of_N(LED, InCh, MaxSoundNr)                                                                       \
         813:              Sound_New_Next_of_N_Reset(LED, InCh, SI_0, MaxSoundNr)
         814: // 13.10.21:  End od the new section
         815:
         816: //---------------------------- JQ6500 Sound modul ---------------------------------                           // 13.02.19:
         817:
         818: // Sound functions could be disable / enabled with the variable SI_Enable_Sound
         819: #define Sound_JQ6500_ADKey(     LED, InCh, ADKey)         PatternTE2(LED,28,InCh,SI_Enable_Sound,1,0,255,0,PM_SEQUENZ_NO_RESTART,400 ms,10 ms,ADKey,0) // Normal WS2811 modul with G+RB outputs anf -O+ inputs
         820:
         821: // Volume changing is independent from SI_Enable_Sound
         822: #define Sound_JQ6500_ADKeyTime(     LED, InCh, ADKey, Time)   PatternT2( LED,28,InCh,                1,0,255,0,PM_SEQUENZ_NO_RESTART,Time,10 ms,ADKey,0)
         823:
         824:                                         //  ADKey1     400ms 470 Ohm
         825: #define SOUND_JQ6500_ADKEY1_N   29      //  1
         826: #define SOUND_JQ6500_ADKEY2_N   40      //  2
         827: #define SOUND_JQ6500_ADKEY3_N   50      //  3
         828: #define SOUND_JQ6500_ADKEY4_N   60      //  4
         829: #define SOUND_JQ6500_ADKEY5_N   80      //  5
         830: #define SOUND_JQ6500_ADKEY6_N   162     //  Prev/Vol-
         831: #define SOUND_JQ6500_ADKEY7_N   231     //  Next/Vol+
         832:
         833: // WS2811 with swapped pins (R+GB/+O-)  //  ADKey1
         834: #define SOUND_JQ6500_ADKEY1_BG    32        //    1
         835: #define SOUND_JQ6500_ADKEY2_BG    44        //    2
         836: #define SOUND_JQ6500_ADKEY3_BG    56        //    3
         837: #define SOUND_JQ6500_ADKEY4_BG    68        //    4
         838: #define SOUND_JQ6500_ADKEY5_BG    90        //    5
         839: #define SOUND_JQ6500_ADKEY6_BG    183        //    Prev/Vol-
         840: #define SOUND_JQ6500_ADKEY7_BG    238        //    Next/Vol+
         841:
         842:
         843: #define Sound_JQ6500_Prev(  LED, InCh)         Sound_JQ6500_ADKey(     LED, InCh, SOUND_JQ6500_ADKEY6_N)
         844: #define Sound_JQ6500_Next(  LED, InCh)         Sound_JQ6500_ADKey(     LED, InCh, SOUND_JQ6500_ADKEY7_N)
         845:
         846: #define Sound_JQ6500_BG_Prev(  LED, InCh)      Sound_JQ6500_ADKey(     LED, InCh, SOUND_JQ6500_ADKEY6_BG)
         847: #define Sound_JQ6500_BG_Next(  LED, InCh)      Sound_JQ6500_ADKey(     LED, InCh, SOUND_JQ6500_ADKEY7_BG)
         848:
         849: // Volume
         850: // First Volume change after ~1000 ms   ???
         851: // Then volume is changed every 150 ms  ???
         852: // 30 stepps ??
         853:
         854: #define Sound_JQ6500_DecVol(LED, InCh, Steps)  Sound_JQ6500_ADKeyTime(LED, InCh, SOUND_JQ6500_ADKEY6_N,     1000 ms + (Steps-1) * 150 ms)
         855: #define Sound_JQ6500_IncVol(LED, InCh, Steps)  Sound_JQ6500_ADKeyTime(LED, InCh, SOUND_JQ6500_ADKEY7_N,     1000 ms + (Steps-1) * 150 ms)
         856:
         857: #define Sound_JQ6500_BG_DecVol(LED, InCh, Steps)  Sound_JQ6500_ADKeyTime(LED, InCh, SOUND_JQ6500_ADKEY6_BG, 1000 ms + (Steps-1) * 150 ms)
         858: #define Sound_JQ6500_BG_IncVol(LED, InCh, Steps)  Sound_JQ6500_ADKeyTime(LED, InCh, SOUND_JQ6500_ADKEY7_BG, 1000 ms + (Steps-1) * 150 ms)
         859:
         860:
         861: #define Sound_JQ6500_Seq1(  LED, InCh)         Sound_JQ6500_ADKey(LED, InCh, SOUND_JQ6500_ADKEY1_N)
         862: #define Sound_JQ6500_Seq2(  LED, InCh)         Sound_JQ6500_ADKey(LED, InCh, SOUND_JQ6500_ADKEY2_N)
         863: #define Sound_JQ6500_Seq3(  LED, InCh)         Sound_JQ6500_ADKey(LED, InCh, SOUND_JQ6500_ADKEY3_N)
         864: #define Sound_JQ6500_Seq4(  LED, InCh)         Sound_JQ6500_ADKey(LED, InCh, SOUND_JQ6500_ADKEY4_N)
         865: #define Sound_JQ6500_Seq5(  LED, InCh)         Sound_JQ6500_ADKey(LED, InCh, SOUND_JQ6500_ADKEY5_N)
         866:
         867: #define Sound_JQ6500_BG_Seq1(  LED, InCh)      Sound_JQ6500_ADKey(LED, InCh, SOUND_JQ6500_ADKEY1_BG)
         868: #define Sound_JQ6500_BG_Seq2(  LED, InCh)      Sound_JQ6500_ADKey(LED, InCh, SOUND_JQ6500_ADKEY2_BG)
         869: #define Sound_JQ6500_BG_Seq3(  LED, InCh)      Sound_JQ6500_ADKey(LED, InCh, SOUND_JQ6500_ADKEY3_BG)
         870: #define Sound_JQ6500_BG_Seq4(  LED, InCh)      Sound_JQ6500_ADKey(LED, InCh, SOUND_JQ6500_ADKEY4_BG)
         871: #define Sound_JQ6500_BG_Seq5(  LED, InCh)      Sound_JQ6500_ADKey(LED, InCh, SOUND_JQ6500_ADKEY5_BG)
         872:
         873: #define _LocalVar_Sound_JQ6500(   LED)    PatternT1(LED,28,SI_LocalVar,1,0,255,0,0,400 ms,0,SOUND_JQ6500_ADKEY1_N, SOUND_JQ6500_ADKEY2_N, SOUND_JQ6500_ADKEY3_N, SOUND_JQ6500_ADKEY4_N, SOUND_JQ6500_ADKEY5_N, 0,1,129,129,129,129,129,127)
         874: #define _LocalVar_Sound_JQ6500_BG(LED)    PatternT1(LED,28,SI_LocalVar,1,0,255,0,0,400 ms,0,SOUND_JQ6500_ADKEY1_BG,SOUND_JQ6500_ADKEY2_BG,SOUND_JQ6500_ADKEY3_BG,SOUND_JQ6500_ADKEY4_BG,SOUND_JQ6500_ADKEY5_BG,0,1,129,129,129,129,129,127)
         875:
         876:
         877: #define Sound_JQ6500_PlayRandom(LED, InCh, MaxSoundNr)                                                               \
         878:               New_Local_Var()                                                                                        \
         879:               Counter(CF_ONLY_LOCALVAR | CF_RANDOM | CF_SKIP0,   InCh, SI_1, 0 Sec, MaxSoundNr+1)                    \
         880:               _LocalVar_Sound_JQ6500(LED)
         881:
         882: #define Sound_JQ6500_Next_of_N_Reset(LED, InCh, InReset, MaxSoundNr)                                                 \
         883:               New_Local_Var()                                                                                        \
         884:               Counter(CF_ONLY_LOCALVAR | CF_ROTATE | CF_SKIP0 | CF_INV_ENABLE,   InCh, InReset, 0 Sec, MaxSoundNr+1) \
         885:               _LocalVar_Sound_JQ6500(LED)
         886:
         887: #define Sound_JQ6500_Next_of_N(LED, InCh, MaxSoundNr)                                                                \
         888:              Sound_JQ6500_Next_of_N_Reset(LED, InCh, SI_0, MaxSoundNr)
         889:
         890:
         891: #define Sound_JQ6500_BG_PlayRandom(LED, InCh, MaxSoundNr)                                                            \
         892:               New_Local_Var()                                                                                        \
         893:               Counter(CF_ONLY_LOCALVAR | CF_RANDOM | CF_SKIP0,   InCh, SI_1, 0 Sec, MaxSoundNr+1)                    \
         894:               _LocalVar_Sound_JQ6500_BG(LED)
         895:
         896: #define Sound_JQ6500_BG_Next_of_N_Reset(LED, InCh, InReset, MaxSoundNr)                                              \
         897:               New_Local_Var()                                                                                        \
         898:               Counter(CF_ONLY_LOCALVAR | CF_ROTATE | CF_SKIP0 | CF_INV_ENABLE,   InCh, InReset, 0 Sec, MaxSoundNr+1) \
         899:               _LocalVar_Sound_JQ6500_BG(LED)
         900:
         901: #define Sound_JQ6500_BG_Next_of_N(LED, InCh, MaxSoundNr)                                                             \
         902:              Sound_JQ6500_BG_Next_of_N_Reset(LED, InCh, SI_0, MaxSoundNr)
         903:
         904: /*
         905: #define Sound_Seq( LED, InCh, SeqNr, SoundModul, WS2811_Typ) _Sound##SoundModul##_ADKey(    LED, InCh, SOUND##SoundModul##_ADKEY##SeqNr##WS2811_Typ)
         906: #define Sound_Pre( LED, InCh,        SoundModul, WS2811_Typ) _Sound##SoundModul##_ADKey(    LED, InCh, SOUND##SoundModul##_ADKEY6##WS2811_Typ)
         907: #define Sound_Nxt( LED, InCh,        SoundModul, WS2811_Typ) _Sound##SoundModul##_ADKey(    LED, InCh, SOUND##SoundModul##_ADKEY7##WS2811_Typ)
         908: #define Sound_DecV(LED, InCh, Steps, SoundModul, WS2811_Typ) _Sound##SoundModul##_ADKeyTime(LED, InCh, SOUND##SoundModul##_ADKEY6##WS2811_Typ, 1000 ms + (Steps-1) * 150 ms)
         909: #define Sound_IncV(LED, InCh, Steps, SoundModul, WS2811_Typ) _Sound##SoundModul##_ADKeyTime(LED, InCh, SOUND##SoundModul##_ADKEY7##WS2811_Typ, 1000 ms + (Steps-1) * 150 ms)
         910: */
         911:
         912: #define EndCfg END_T
         913:
         914:
         915: #ifdef CONFIG_ONLY
         916: #define MobaLedLib_Configuration()          const unsigned char Config[] __attribute__ ((section (".MLLLedConfig"))) =
         917: #else
         918: #define MobaLedLib_Configuration()          const PROGMEM unsigned char Config[] =
         919: #endif
         920:
         921: #define MobaLedLib_Prepare()             MobaLedLib_C* pMobaLedLib; \
         922:                                          uint8_t Config_RAM[__COUNTER__/2]; /* RAM used for the configuration functions. The size is calculated in the macros which are used in the Config[] table.*/
         923:
         924: #if _USE_STORE_STATUS && _USE_EXT_PROC                                                                                       // 26.09.21: Juergen
         925: #define MobaLedLib_Create(leds)   MobaLedLib_CreateEx(leds, NULL, NULL)
         926: #define MobaLedLib_CreateEx(leds, callback, processor)   uint8_t Config_RAM[__COUNTER__/2]; /* RAM used for the configuration functions. The size is calculated in the macros which are used in the Config[] table.*/ \
         927:                                             MobaLedLib_C MobaLedLib(leds, sizeof(leds)/sizeof(CRGB), Config, Config_RAM, sizeof(Config_RAM), callback, processor); // MobaLedLib_C class definition
         928: #define MobaLedLibPtr_Create(leds)   MobaLedLib_CreatePtrEx(leds, NULL, NULL)
         929: #define MobaLedLibPtr_CreateEx(leds, callback, processor) \
         930:                                             pMobaLedLib = new MobaLedLib_C(leds, sizeof(leds)/sizeof(CRGB), Config, Config_RAM, sizeof(Config_RAM), callback, processor); // MobaLedLib_C class definition
         931: #elif _USE_STORE_STATUS
         932: #define MobaLedLib_Create(leds)   MobaLedLib_CreateEx(leds, NULL)
         933: #define MobaLedLib_CreateEx(leds, callback)   uint8_t Config_RAM[__COUNTER__/2]; /* RAM used for the configuration functions. The size is calculated in the macros which are used in the Config[] table.*/ \
         934:                                             MobaLedLib_C MobaLedLib(leds, sizeof(leds)/sizeof(CRGB), Config, Config_RAM, sizeof(Config_RAM), callback); // MobaLedLib_C class definition
         935: #define MobaLedLibPtr_Create(leds)   MobaLedLib_CreatePtrEx(leds, NULL)
         936: #define MobaLedLibPtr_CreateEx(leds, callback) \
         937:                                             pMobaLedLib = new MobaLedLib_C(leds, sizeof(leds)/sizeof(CRGB), Config, Config_RAM, sizeof(Config_RAM), callback); // MobaLedLib_C class definition
         938: #elif _USE_EXT_PROC
         939: #define MobaLedLib_Create(leds)   MobaLedLib_CreateEx(leds, NULL)
         940: #define MobaLedLib_CreateEx(leds, processor)   uint8_t Config_RAM[__COUNTER__/2]; /* RAM used for the configuration functions. The size is calculated in the macros which are used in the Config[] table.*/ \
         941:                                             MobaLedLib_C MobaLedLib(leds, sizeof(leds)/sizeof(CRGB), Config, Config_RAM, sizeof(Config_RAM), processor); // MobaLedLib_C class definition
         942: #define MobaLedLibPtr_Create(leds)   MobaLedLib_CreatePtrEx(leds, NULL)
         943: #define MobaLedLibPtr_CreateEx(leds, processor) \
         944:                                             pMobaLedLib = new MobaLedLib_C(leds, sizeof(leds)/sizeof(CRGB), Config, Config_RAM, sizeof(Config_RAM), processor); // MobaLedLib_C class definition
         945: #else
         946: #define MobaLedLib_Create(leds)             uint8_t Config_RAM[__COUNTER__/2]; /* RAM used for the configuration functions. The size is calculated in the macros which are used in the Config[] table.*/ \
         947:                                             MobaLedLib_C MobaLedLib(leds, sizeof(leds)/sizeof(CRGB), Config, Config_RAM, sizeof(Config_RAM)); // MobaLedLib_C class definition
         948: #define MobaLedLibPtr_Create(leds)          \
         949:                                             pMobaLedLib = new MobaLedLib_C(leds, sizeof(leds)/sizeof(CRGB), Config, Config_RAM, sizeof(Config_RAM)); /* MobaLedLib_C class definition */ \
         950:                                             MobaLedLib_C& MobaLedLib = *pMobaLedLib;
         951: #endif
         952:
         953: #if _USE_USE_GLOBALVAR
         954:   #define MobaLedLib_Assigne_GlobalVar(GlobalVar)  MobaLedLib.Assigne_GlobalVar(GlobalVar, (uint8_t)(sizeof(GlobalVar)/sizeof(ControlVar_t)))
         955: #endif
         956:
         957: #define _ConvChannelNr2Byte(ChannelNr) (ChannelNr%4 == 0 ? (ChannelNr)/4 : 512 + (ChannelNr)/4) // Generates a warning if the channel number can not be divided by 4
         958:
         959: // Attention: The function writes  8*ByteCnt input channels !!!
         960: #define MobaLedLib_Copy_to_InpStruct(Src, ByteCnt, ChannelNr)  \
         961:              MobaLedLib.Copy_Bits_to_InpStructArray(Src, ByteCnt, _ConvChannelNr2Byte(ChannelNr)) // Attention: Channel number must be divisible by 4
         962:
         963: // Die Cx Konstanten bestehen aus:
         964: // - LedCnt (1..3), StCh (0..2)
         965: #define             _Cx(LedCnt, StCh)   (LedCnt + (StCh<<2))
         966: #define C1          _Cx(1,      0)
         967: #define C2          _Cx(1,      1)
         968: #define C3          _Cx(1,      2)
         969: #define C12         _Cx(2,      0)
         970: #define C23         _Cx(2,      1)
         971: #define C_ALL       _Cx(3,      0)
         972: #define C_RED       C1
         973: #define C_GREEN     C2
         974: #define C_BLUE      C3
         975: #define C_WHITE     C_ALL
         976: #define C_YELLOW    C12
         977: #define C_CYAN      C23
         978:
         979: #define _Cx2LedCnt(Cx) ((Cx)&0x03)
         980: #define _Cx2StCh(Cx)   (((Cx)>>2)&0x03)
         981:
         982: // FreeBits ist abhaengig vom Muster:
         983: // - Andreaskr.  2 LEDs 0   01101001   Typ:0
         984: // - Const,      1 LED  7   .......1   Typ:1
         985: // - Const,      2 LEDs 6   ......11
         986: // - Const,      3 LEDs 5   .....111
         987: // - Blinker,    1 LED  6   ......01   Typ:2
         988: // - Blinker,    2 LEDs 4   ....0011
         989: // - Blinker,    3 LEDs 2   ..000111
         990: // - DoublFlash, 1 LED  4   ....0101   Typ:4
         991: // - DoublFlash, 2 LEDs 0   00110011
         992: // - DoublFlash, 3 LEDs 4   ....0001 11000111  <= Geht nicht mit dem gleichen Makro -> LeuchtfeuerALL
         993: #define _FreeBits(LedCnt, Typ) ((Typ<=2?(8-(LedCnt)*Typ):((LedCnt)==2?0:4))&0x07)
         994:
         995: // NStru contains the Start Channel:0-2 (Bits 0,1), the Bits per Channel-1: 1-8 (Bits 2..4) and the Number of free Bits: 0-7 (Bits 5..7)
         996: // Picture NNNBBBSS
         997: #define _NStru(cx, Typ, BpC) (_Cx2StCh(cx) + ((BpC-1)<<2) + (_FreeBits(_Cx2LedCnt(cx), Typ)<<5))
         998:
         999: // The BlueLight and the Leuchtfeuer macros can't be used with C_ALL because in this case
        1000: // the two byte pattern B11000111, 0b00000001 is needed. I don't know how to generate this
        1001: // with the macro PAT_DBLFL. Therefore the following strange number is used which is printed
        1002: // as a warning. Maybe this helps to find this comment ...
        1003: #define _C_ALL_not_supported  33877u // Generates the warning "narrowing conversion of '33877u' from 'unsigned int' to ..."
        1004:
        1005:
        1006: #define _PAT_BLINK(LedCnt) ((LedCnt)==1?0b00000001: ((LedCnt)==2?0b00000011:0b00000111))
        1007: #define _PAT_DBLFL(LedCnt) ((LedCnt)==1?0b00000101: ((LedCnt)==2?0b00110011:_C_ALL_not_supported))  // Doesn't work with C_ALL ;-( because in this case we need 2 parameters: B11000111, B00000001
        1008:
        1009: #define _Cx2P_BLINK(Cx)   (_PAT_BLINK(_Cx2LedCnt(Cx)))
        1010: #define _Cx2P_DBLFL(Cx)   (_PAT_DBLFL(_Cx2LedCnt(Cx)))
        1011:
        1012:
        1013: // Constants for the Button period and the times in the pattern function
        1014: #define Min         *60000L    // min in lowercase is not possible because of the standard min macro
        1015: #define Sec         *1000L
        1016: #define Sek         Sec
        1017: #define sek         Sec
        1018: #define sec         Sec
        1019: #define Ms
        1020: #define ms
        1021:
        1022: #define PM_NORMAL               0              // Normal mode (Als Platzhalter in Excel)
        1023: #define PM_SEQUENZ_W_RESTART    1              // Rising edge-triggered unique sequence. A new edge starts with state 0.
        1024: #define PM_SEQUENZ_W_ABORT      2              // Rising edge-triggered unique sequence. Abort the sequence if new edge is detected during run time.
        1025: #define PM_SEQUENZ_NO_RESTART   3              // Rising edge-triggered unique sequence. No restart if new edge is detected
        1026: #define PM_SEQUENZ_STOP         4              // Rising edge-triggered unique sequence. A new edge starts with state 0. If input is turned off the sequence is stopped immediately.
        1027: #define PM_PINGPONG             5              // Change the direction at the end: 118 bytes
        1028: #define PM_HSV                  6              // Use HSV values instead of RGB for the channels
        1029: #define PM_RES                  7              // Reserved mode
        1030: #define PM_MODE_MASK            0x07           // Defines the number of bits used for the modes (currently 3 => Modes 0..7)
        1031:
        1032: #define PM_SEQUENCE_W_RESTART   1              // To be able to use the correct spelling also    07.10.21:
        1033: #define PM_SEQUENCE_W_ABORT     2
        1034: #define PM_SEQUENCE_NO_RESTART  3
        1035: #define PM_SEQUENCE_STOP        4
        1036:
        1037: // Flags for the Pattern function
        1038: #define _PF_XFADE               0x08           // Special fade mode which starts from the actual brightness value instead of the value of the previous state
        1039: #define PF_NO_SWITCH_OFF        0x10           // Don't switch of the LEDs if the input is turned off. Useful if several effects use the same LEDs alternated by the input switch.
        1040: #define PF_EASEINOUT            0x20           // Easing function (Uebergangsfunktion) is used because changes near 0 and 255 are noticed different than in the middle
        1041: #define PF_SLOW                 0x40           // Slow timer (divided by 16) to be able to use longer durations
        1042: #define PF_INVERT_INP           0x80           // Invert the input switch => Effect is active if the input is 0
        1043:
        1044: // Flags and modes for the Random() and RandMux() function
        1045: #define  RM_NORMAL               0b00000000
        1046: #define  RF_SLOW                 0b00000001      // Time base is divided by 16 This Flag is set automatically if the time is > 65535 ms
        1047: #define  RF_SEQ                  0b00000010      // Switch the outputs of the RandMux() function sequential and not random
        1048: #define  RF_STAY_ON              0b00000100      // Flag for the Ranom() function. The Output stays on until the input is turned off. MinOn, MaxOn define how long it stays on.
        1049:                                                 // 12.01.20:  For some reasons RF_STAY_ON was equal RF_SEQ
        1050: #define  RF_NOT_SAME             0b00001000      // Prevent, that the same output is used two times in sequence                                           // 13.01.20:
        1051:
        1052: // Flags for the Counter() function
        1053: #define  CM_NORMAL               0              // Normal Counter mode
        1054: #define  CF_INV_INPUT            0b00000001      // Invert Input
        1055: #define  CF_INV_ENABLE           0b00000010      // Input Enable
        1056: #define  CF_BINARY               0b00000100      // Maximal 8 outputs
        1057: #define  CF_RESET_LONG           0b00001000      // Taste Lang = Reset
        1058: #define  CF_UP_DOWN              0b00010000      // Ein RS-FlipFlop kann mit CM_UP_DOWN ohne CF_ROTATE gemacht werden
        1059: #define  CF_ROTATE               0b00100000      // Faengt am Ende wieder von vorne an
        1060: #define  CF_PINGPONG             0b01000000      // Wechselt am Ende die Richtung
        1061: #define  CF_SKIP0                0b10000000      // Ueberspringt die 0. Die 0 kommt nur bei einem Timeout oder wenn die Taste lange gerueckt wird
        1062: #define  CF_RANDOM              (0b00000001<<8)  // Generate random numbers                                                                               // 07.11.18:
        1063: #define  CF_LOCAL_VAR           (0b00000010<<8)  // Write the result to a local variable which must be created with New_Local_Var() prior
        1064: #define _CF_NO_LEDOUTP          (0b00000100<<8)  // Disable the LED output (the first DestVar contains the maximal counts-1 (counter => 0 .. n-1) )
        1065: #define  CF_ONLY_LOCALVAR       (CF_LOCAL_VAR|_CF_NO_LEDOUTP)  // Don't write to the LEDs defined with DestVar. The first DestVar contains the number maximal number of the counter-1 (counter => 0 .. n-1).
        1066:
        1067:
        1068: #define _CM_RS_FlipFlop1        (CF_BINARY|CF_UP_DOWN)               // RS Flip Flop with one output (Edge triggered)
        1069: #define _CM_T_FlipFlop1         (CF_BINARY|CF_INV_ENABLE|CF_ROTATE)  // T Flip Flop  with one output
        1070: #define _CM_RS_FlipFlop2        (CF_UP_DOWN)                         // RS Flip Flop with two outputs (Edge triggered)
        1071: #define _CM_T_FlipFlopEnable2   (CF_ROTATE)                          // T Flip Flop  with two outputs and enable
        1072: #define _CM_T_FlipFlopReset2    (CF_ROTATE | CF_INV_ENABLE)          // T Flip Flop  with two outputs and reset
        1073:
        1074: #define _CF_ROT_SKIP0           (CF_ROTATE   | CF_SKIP0)             // Rotate and Skip 0
        1075: #define _CF_P_P_SKIP0           (CF_PINGPONG | CF_SKIP0)
        1076:
        1077:
        1078:
        1079: // Constants for the rooms in the HOUSE_T
        1080: #define ROOM_DARK          0         // Dark light
        1081: #define ROOM_BRIGHT        1         // Bright light
        1082: #define ROOM_WARM_W        2         // Warm white light
        1083: #define ROOM_RED           3         // Red light
        1084: #define ROOM_D_RED         4         // Dark Red light
        1085: #define ROOM_COL0          5         // Room with user defined color 0
        1086: #define ROOM_COL1          6         // Room with user defined color 1
        1087: #define ROOM_COL2          7         // Room with user defined color 2
        1088: #define ROOM_COL3          8         // Room with user defined color 3
        1089: #define ROOM_COL4          9         // Room with user defined color 4
        1090: #define ROOM_COL5          10        // Room with user defined color 5
        1091: #define ROOM_COL345        11        // Room with user defined color 3, 4 or 5 which is randomly activated
        1092: #define FIRE              (12 +RAM1) // Chimney fire   (RAM is used to store the Heat_p)
        1093: #define FIRED             (13 +RAM1) // Dark chimney     "
        1094: #define FIREB             (14 +RAM1) // Bright chimney   "
        1095: // Reserved don't remove   15
        1096: #define ROOM_CHIMNEY      (16 +RAM1) // With chimney fire or Light        (RAM is used to store the Heat_p for the chimney)
        1097: #define ROOM_CHIMNEYD     (17 +RAM1) // With dark chimney fire or Light     "
        1098: #define ROOM_CHIMNEYB     (18 +RAM1) // With bright chimney fire or Light   "
        1099: #define ROOM_TV0           19        // With TV channel 0 or Light
        1100: #define ROOM_TV0_CHIMNEY  (20 +RAM1) // With TV channel 0 and fire or Light
        1101: #define ROOM_TV0_CHIMNEYD (21 +RAM1) // With TV channel 0 and fire or Light
        1102: #define ROOM_TV0_CHIMNEYB (22 +RAM1) // With TV channel 0 and fire or Light
        1103: #define ROOM_TV1           23        // With TV channel 1 or Light
        1104: #define ROOM_TV1_CHIMNEY  (24 +RAM1) // With TV channel 1 and fire or Light
        1105: #define ROOM_TV1_CHIMNEYD (25 +RAM1) // With TV channel 1 and fire or Light
        1106: #define ROOM_TV1_CHIMNEYB (26 +RAM1) // With TV channel 1 and fire or Light
        1107: #define GAS_LIGHT          27        // Gas light using all channels (RGB)           ATTENTION: First GAS lights are bright  (Don't mix them up)
        1108: #define GAS_LIGHT1         28        // Gas light using one channel (R)
        1109: #define GAS_LIGHT2         29        // Gas light using one channel (G)
        1110: #define GAS_LIGHT3         30        // Gas light using one channel (B)
        1111: #define GAS_LIGHTD         31        // Dark gas light using all channels (RGB)      ATTENTION: Following GAS lights are dark (Don't mix them up)
        1112: #define GAS_LIGHT1D        32        // Dark gas light using one channel (R)
        1113: #define GAS_LIGHT2D        33        // Dark gas light using one channel (G)
        1114: #define GAS_LIGHT3D        34        // Dark gas light using one channel (B)
        1115: #define NEON_LIGHT         35        // Neon light using all channels
        1116: #define NEON_LIGHT1        36        // Neon light using one channel (R)
        1117: #define NEON_LIGHT2        37        // Neon light using one channel (G)
        1118: #define NEON_LIGHT3        38        // Neon light using one channel (B)
        1119: #define NEON_LIGHTD        39        // Dark Neon light using all channels
        1120: #define NEON_LIGHT1D       40        // Dark Neon light using one channel (R)
        1121: #define NEON_LIGHT2D       41        // Dark Neon light using one channel (G)
        1122: #define NEON_LIGHT3D       42        // Dark Neon light using one channel (B)
        1123: #define NEON_LIGHTM        43        // Medium Neon light using all channels
        1124: #define NEON_LIGHT1M       44        // Medium Neon light using one channel (R)
        1125: #define NEON_LIGHT2M       45        // Medium Neon light using one channel (G)
        1126: #define NEON_LIGHT3M       46        // Medium Neon light using one channel (B)
        1127: #define NEON_LIGHTL        47        // Large room Neon light using all channels. A large room is equipped with several neon lights which start delayed
        1128: #define NEON_LIGHT1L       48        // Large room Neon light using one channel (R)
        1129: #define NEON_LIGHT2L       49        // Large room Neon light using one channel (G)
        1130: #define NEON_LIGHT3L       50        // Large room Neon light using one channel (B)
        1131: #define NEON_DEF_D         51        // Decective Neon light using all channels.
        1132: #define NEON_DEF1D         52        // Decective Neon light using one channel (R)
        1133: #define NEON_DEF2D         53        // Decective Neon light using one channel (G)
        1134: #define NEON_DEF3D         54        // Decective Neon light using one channel (B)
        1135: #define SINGLE_LED1        55        // Single LED connected with a WS2811 module to channel (R)              // 06.09.19:
        1136: #define SINGLE_LED2        56        // Single LED connected with a WS2811 module to channel (G)
        1137: #define SINGLE_LED3        57        // Single LED connected with a WS2811 module to channel (B)
        1138: #define SINGLE_LED1D       58        // Single dark LED connected with a WS2811 module to channel (R)
        1139: #define SINGLE_LED2D       59        // Single dark LED connected with a WS2811 module to channel (G)
        1140: #define SINGLE_LED3D       60        // Single dark LED connected with a WS2811 module to channel (B)         // 06.09.19:  End of new block
        1141: #define SKIP_ROOM          61        // Room which is not controlled with by the house() function (Usefull for Shops in a house becaue this lights are always on at night)
        1142: #define CANDLE            (62+RAM1)  // RGB Candle                                                            // 09.06.20:
        1143: #define CANDLE1            63        // Single Candle LED connected with a WS2811 module to channel (R)
        1144: #define CANDLE2            64        // Single Candle LED connected with a WS2811 module to channel (G)
        1145: #define CANDLE3            65        // Single Candle LED connected with a WS2811 module to channel (B)
        1146:
        1147: #if ((FIRE              & 0x03) != 0) || ((FIRED             & 0x03) != 1) || ((FIREB             & 0x03) != 2) ||   \
        1148:     ((ROOM_CHIMNEY      & 0x03) != 0) || ((ROOM_CHIMNEYD     & 0x03) != 1) || ((ROOM_CHIMNEYB     & 0x03) != 2) ||   \
        1149:     ((ROOM_TV0_CHIMNEY  & 0x03) != 0) || ((ROOM_TV0_CHIMNEYD & 0x03) != 1) || ((ROOM_TV0_CHIMNEYB & 0x03) != 2) ||   \
        1150:     ((ROOM_TV1_CHIMNEY  & 0x03) != 0) || ((ROOM_TV1_CHIMNEYD & 0x03) != 1) || ((ROOM_TV1_CHIMNEYB & 0x03) != 2)
        1151:     #warning Wrong number for ROOM_CHIMNEY, ... Last two bits are used in Update_TV_or_Chimney()
        1152: #endif
        1153:
        1154:
        1155:
        1156: // Spezial Inputs
        1157: #define SI_Enable_Sound    253  // Wird auf 1 initialisiert, kann aber vom der Konfigurarion veraendert werden
        1158: #define SI_LocalVar        SI_0 // Input fuer Pattern Funktion zum einlesen der Localen Variable. Diese Nummer wird verwendet weil eine Konstante 0 als Eingang keinen Sinn macht
        1159: #define SI_0               254  // Immer 0
        1160: #define SI_1               255  // Immer 1
        1161:
        1162: /*
        1163:  Weitere Special Inputs:   ??
        1164:  SI_Status_OK                  // Alles O.K.
        1165:  SI_Status_LED_Mis             // Weniger LEDs erkannt als vorgegeben
        1166:  SI_Status_Add_LED             // Mehr LEDs erkannt als vorgegeben
        1167:  SI_Status_CAN_OK              // CAN DAten vorhanden
        1168:  SI_Sunrise                    //
        1169:  SI_Sunset
        1170:  SI_Day
        1171:  SI_Night
        1172: */
        1173:
        1174: // Constants for the Logic() function
        1175: #define _OR_NR             SI_0      // Number which can't be used as input channel for the logic function ( A & false is always false)
        1176: #define _NOT_NR            SI_1      //  "                "                 "
        1177: #define OR                 ,_OR_NR,
        1178: #define NOT                _NOT_NR,
        1179: #define AND                ,
        1180: #define ENABLE             _OR_NR,   // Used to define an enable input. This keyword must be used at the first position in the variable argument list. An OR at this position dosn't make sence => we could use the same numner
        1181: #define DISABLE            _OR_NR, NOT
        1182:
        1183: // 'or', 'and', ... is not possible because they are used in c++
        1184: // A macro EQ:',' is not possible because then it can't be checked in the macro
        1185:
        1186: // Bit masks for Special SpInp[]
        1187: #define _BIT_OLD           0b00000010
        1188: #define _BIT_NEW           0b00000001
        1189: #define _NEW_AND_OLD       (_BIT_NEW + _BIT_OLD)
        1190:
        1191: #define _ALL_OLD_BITS      0b10101010
        1192: #define _ALL_NEW_BITS      0b01010101
        1193:
        1194: // Results generated by Get_Input()
        1195: #define INP_OFF            0b00000000
        1196: #define INP_ON             0b00000011
        1197: #define INP_TURNED_ON      0b00000001
        1198: #define INP_TURNED_OFF     0b00000010
        1199: #define INP_INIT_OFF       0b00000110
        1200:
        1201:
        1202:
        1203: //---------------------------------------------
        1204: inline bool Inp_Changed_or_InitOff(uint8_t Inp)
        1205: //---------------------------------------------
        1206: {
        1207:   return Inp == INP_TURNED_ON || Inp == INP_TURNED_OFF || Inp == INP_INIT_OFF;
        1208: }
        1209: // Optimierungsuntersuchung:
        1210: // Inp_Changed_or_InitOff():
        1211: //   - Wenn man nur den ersten Vergleich (Inp == INP_TURNED_ON) aktiviert, dann dauert
        1212: //     der Update 189us anstelle von 193us bei einer Konfiguration mit 13 Pattern aufrufen
        1213: //     und einer Logic() Funktion. => 2% schneller.
        1214: //   - Ohne die (Inp == INP_INIT_OFF) Abfrage dauert es 190us => 1.5% schneller.
        1215:
        1216: //------------------------------------
        1217: inline uint8_t Invert_Inp(uint8_t Inp)
        1218: //------------------------------------
        1219: {
        1220:   return Inp ^ 0b00000011;  // XOR: 00 => 11, 01 => 10, 10 => 01, 11 => 00
        1221: }
        1222:
        1223: //--------------------------------
        1224: inline bool Inp_Is_On(uint8_t Inp)
        1225: //--------------------------------
        1226: {
        1227:   return Inp == INP_ON || Inp == INP_TURNED_ON; //Inp & _BIT_NEW;
        1228: }
        1229:
        1230: //--------------------------------------------------
        1231: inline bool Inp_Is_TurnedOff_or_InitOff(uint8_t Inp)
        1232: //--------------------------------------------------
        1233: {
        1234:   return Inp == INP_TURNED_OFF || Inp == INP_INIT_OFF ;
        1235: }
        1236:
        1237: //----------------------------------
        1238: inline bool Inp_Changed(uint8_t Inp)
        1239: //----------------------------------
        1240: {
        1241:   return Inp == INP_TURNED_ON || Inp == INP_TURNED_OFF;
        1242: }
        1243:
        1244:
        1245: #define _TV_CHANNELS          2  // If changed adapt also the constants ROOM_TV0, COLOR_TV0_A... and the corrosponding switch case statements
        1246:
        1247:
        1248:
        1249: #ifdef _USE_LOCAL_TX
        1250:   #define CALCULATE_t4w  uint16_t t4w = (t>>4)  & 0xFFFF; // Time divided by 16
        1251:   #define CALCULATE_t4   uint8_t  t4  = (t>>4)  & 0xFF;   // Time divided by 16
        1252:   #define CALCULATE_t10  uint8_t  t10 = (t>>10) & 0xFF;   // Time divided by 1024
        1253: #else
        1254:   #define CALCULATE_t4w
        1255:   #define CALCULATE_t4
        1256:   #define CALCULATE_t10
        1257: #endif
        1258:
        1259: #define ALL_CHANNELS    4   // For RawNr. Is used with "& 0x03" to select channel 0
        1260:
        1261:
        1262: #define TM_DISABLED     0
        1263: #define TM_LED_TEST     1   // Don't change the sequence because its needed for TestName[3][4]
        1264: #define TM_INP_TEST     2
        1265: #define TM_BUT_TEST     3   // Reserved mode, currently no function (If the line is enabled the mode could be selected with the middle key)
        1266:
        1267:
        1268: extern uint8_t    Darkness;
        1269: extern DayState_E DayState;
        1270:
        1271: extern uint8_t    TestMode;
        1272:
        1273: #define ROOM_COL_CNT    17   // Number of user defined colors for the room lights (Attention: If changed the program has to be adapted at several positions)  06.09.19:  Old 15
        1274:
        1275: #define COLOR0         0
        1276: #define COLOR1         1
        1277: #define COLOR2         2
        1278: #define COLOR3         3
        1279: #define COLOR4         4
        1280: #define COLOR5         5
        1281: #define COLOR_GASL_D   6
        1282: #define COLOR_GASL_B   7
        1283: #define COLOR_NEON_D   8
        1284: #define COLOR_NEON_M   9
        1285: #define COLOR_NEON_B   10
        1286: #define COLOR_TV0_A    11
        1287: #define COLOR_TV0_B    12
        1288: #define COLOR_TV1_A    13
        1289: #define COLOR_TV1_B    14
        1290: #define COLOR_SINGLE   15                                                                                     // 06.09.19:
        1291: #define COLOR_SINGLE_D 16                                                                                     //   "
        1292:
        1293: #if _USE_STORE_STATUS                                                                                         // 19.05.20: Juergen
        1294:    typedef void(*Callback_t) (uint8_t CallbackType, uint8_t ValueId, uint8_t OldValue, uint8_t* NewValue);
        1295: #endif
        1296: #if _USE_EXT_PROC                                                                                         // 19.05.20: Juergen
        1297:    typedef uint8_t(*ExtProc_t) (uint8_t Type, const uint8_t* progmemAddress, bool process);
        1298: #endif
        1299:
        1300: //:::::::::::::::::::
        1301: class MobaLedLib_C
        1302: //:::::::::::::::::::
        1303: {
        1304: public:
        1305:
        1306: #if _USE_STORE_STATUS                                                                                         // 19.05.20: Juergen
        1307:   #if _USE_EXT_PROC                                                                                         // 19.05.20: Juergen
        1308:                     MobaLedLib_C(struct CRGB* _leds, uint16_t Num_Leds, const uint8_t Config[], uint8_t RAM[], uint16_t RamSize, Callback_t Function, ExtProc_t Processor); // Konstruktor mit 2xcallback
        1309:   #else
        1310:                     MobaLedLib_C(struct CRGB* _leds, uint16_t Num_Leds, const uint8_t Config[], uint8_t RAM[], uint16_t RamSize, Callback_t Function); // Konstruktor mit callback
        1311:   #endif
        1312: #else
        1313:   #if _USE_EXT_PROC                                                                                         // 19.05.20: Juergen
        1314:                     MobaLedLib_C(struct CRGB* _leds, uint16_t Num_Leds, const uint8_t Config[], uint8_t RAM[], uint16_t RamSize, ExtProc_t Processor); // Konstruktor mit callback
        1315:   #else
        1316:                     MobaLedLib_C(struct CRGB* _leds, uint16_t Num_Leds, const uint8_t Config[], uint8_t RAM[], uint16_t RamSize); // Konstruktor OHNE callback
        1317:   #endif
        1318: #endif
        1319: #if _USE_USE_GLOBALVAR
        1320:  void               Assigne_GlobalVar(ControlVar_t *GlobalVar, uint8_t GlobalVar_Cnt);
        1321: #endif
        1322:  void               Update();
        1323:  void               Set_Input(uint8_t channel, uint8_t On);
        1324:  int8_t             Get_Input(uint8_t channel);
        1325:  void               Copy_Bits_to_InpStructArray(uint8_t *Src, uint8_t ByteCnt, uint8_t InpStructArrayNr);
        1326:  void               Print_Config(); // FLASH usage ~4258 Byte RAM 175 (16.12.18), #define _PRINT_DEBUG_MESSAGES must be enabled in "Lib_Config.h"
        1327:
        1328: public:  // Variables
        1329:  uint8_t            Trigger20fps; // <> 0 every 50 ms for one cycle    //  1 Byte
        1330:  CRGB*              leds;                                              //  2 Byte                             // 23.05.23:  Moved to public from private to be able to acces it from the MML extention
        1331:  uint16_t           Num_Leds;                                          //  2 Byte                             //   "
        1332:
        1333: private: // Variables
        1334:  const uint8_t     *cp;          // Pointer to the Config[]            //  2 Byte
        1335:  const uint8_t     *Config;                                            //  2 Byte
        1336:  bool               Initialize;                                        //  1 Byte
        1337:  uint8_t           *RAM;                                               //  2 Byte
        1338:  uint8_t            Last_20;     // Last time for the 20fps flag       //  1 Byte
        1339:  uint8_t            TriggerCnt;                                        //  1 Byte
        1340:  uint8_t           *rp;          // Pointer to the RAM                 //  2 Byte
        1341:  uint32_t           t;           // actual time [ms]                   //  4 Byte
        1342: #ifndef _USE_LOCAL_TX
        1343:  uint16_t           t4w;         // time>>4   = / 16                   //  2 Byte
        1344:  uint8_t            t10;         // time>>10  = / 1024                 //  1 Byte
        1345: #endif
        1346:  TV_Dat_T           TV_Dat[_TV_CHANNELS];                              // 10 Byte
        1347:  uint8_t            InpStructArray[_INP_STRUCT_ARRAY_SIZE];            // 64 Byte   Array which contains two bits for each input. One bit for the actual state and a second for the new state. (See INP_TURNED_ON)
        1348:  HSV_T             *HSV_p;                                             //  2 Byte
        1349:  ControlVar_t      *ActualVar_p;                                       //  2 Byte                                                                  // 07.11.18:
        1350: #if _USE_USE_GLOBALVAR
        1351:  ControlVar_t      *GlobalVar;                                         //  2 Byte
        1352: #endif
        1353:  ControlVar_t       TempVar;                                           //  2 Byte
        1354:  uint8_t            GlobalVar_Cnt;                                     //  1 Byte
        1355:  Sound_Dat_t       *Sound_Dat;                                         //  2 Byte
        1356: #if _USE_STORE_STATUS                                                                                         // 01.05.20:
        1357:  Callback_t         CallbackFunc;                                      //  4 Byte
        1358:  uint8_t            ProcCounterId;                                     //  1 Byte
        1359: #endif
        1360: #if _USE_EXT_PROC                                                                                             // 26.09.21: Jürgen
        1361:  ExtProc_t          CommandProcessorFunc;                              //  4 Byte
        1362: #endif
        1363:                                                                        // 47 Byte RoomCol[]
        1364:                                                                        // -------
        1365:                                                                        //154 Byte  + 5 StoreStatus + 4 ExtProc
        1366:
        1367: #if _USE_DEF_NEON                                                                                             // 12.01.20:
        1368:  uint8_t            Rand_On_DefNeon; // probability that the neon light starts.             0 = don't start, 1 start seldom,  255 = Start immediately
        1369:  uint8_t            RandOff_DefNeon; // probability that the light goes off after a while.  0 = Always on,   1 = shot flash,  255 = very long time active
        1370:  uint8_t            Min_DefNeon;     // red glow of the starter.                            1 = minimal value,  5 = maximal value
        1371: #endif
        1372:
        1373:
        1374:  // Private functions
        1375:  uint8_t           *Get_LEDPtr(uint8_t &cnt);
        1376:  uint8_t            Is_Room_On(CRGB *lp, uint8_t RawNr);
        1377:  void               Update_TV_or_Chimney(uint8_t TVNr, CRGB *lp, uint8_t Room_Typ);
        1378:  uint8_t            Get_RawNr(uint8_t Room_Typ);
        1379:  void               Update_Gas_Light( uint8_t Room_Typ, CRGB *lp);
        1380:  void               Update_Neon_Light(uint8_t Room_Typ, CRGB *lp);
        1381:  void               Update_Candle(uint8_t Room_Typ, CRGB *lp);                                                // 10.06.20:
        1382:  void               Proc_Set_CandleTab();
        1383:  void               TurnOnRoom(CRGB* lp, uint8_t Room_Typ);
        1384:  void               TurnOffRoom(CRGB* lp, uint8_t RawNr, uint8_t Room_Typ);
        1385:  void               Set_Default_TV_Dat_p();                                                                   // 09.01.20:
        1386:  void               Update_TV_Data();
        1387:  void               Random_Const_Light(CRGB *lp, uint8_t TVNr);
        1388:  void               Enable_Light_or_TV(CRGB *lp, uint8_t TVNr);
        1389:  void               Enable_Chimney(CRGB *lp);
        1390:  void               Enable_Light_or_Chimney(CRGB *lp);
        1391:  void               Enable_Light_TV_or_Chimney(CRGB *lp, uint8_t TVNr);
        1392:  void               Set_Timer4Random(uint16_t Timer, TimerData16_T *dp, uint8_t P_MinTime);
        1393:  void               Set_Dest_RandMux(uint8_t Act, uint8_t Mode);
        1394:  void               Inp_Processed();
        1395:  void               CalcSwitchVal(Schedule_T *dp);
        1396:  uint8_t            Is_Pattern(uint8_t Type);
        1397:  void               Print_Comment(uint8_t Type);
        1398:  void               Int_Update(uint32_t Time);
        1399:  void               Inc_cp(uint8_t Type);
        1400:  uint8_t            Find_Next_Priv_InpChannel(uint8_t Channel, int8_t Direction);
        1401:
        1402:
        1403:  // Test_buttons
        1404:  void               Setup_Test_Buttons();
        1405:  void               Set_one_Test_Outp(uint8_t Nr, CRGB* &p);
        1406:  void               Set_Test_Outp(uint8_t &Ch);
        1407:  void               Speed_Test();
        1408:  void               Proc_Key_Test(uint8_t key);
        1409:  void               Proc_Test_Buttons();
        1410:
        1411:  // Proc functions called in Update
        1412:  void               Proc_Const();
        1413:  void               Proc_AnalogPattern(uint8_t TimeCnt, bool AnalogMode);
        1414:  void               Proc_House();
        1415:  void               Proc_Fire();
        1416:  #ifdef _NEW_ROOM_COL
        1417:   void              Proc_Set_ColTab();
        1418:  #endif
        1419:  void               Proc_Set_TV_Tab();                                                                        // 09.01.20:
        1420:  void               Proc_Set_Def_Neon();                                                                      // 12.01.20:
        1421:  void               Proc_Logic();
        1422:  void               Proc_New_HSV_Group();
        1423:  void               Proc_New_Local_Var();                                                                     // 07.11.18:
        1424:  void               Proc_Use_GlobalVar();
        1425: #if _USE_INCH_TRIGGER                                                                                         // 02.06.20: New trigger method from Juergen
        1426:  void               Proc_InCh_to_X_Var();                                                                     // 07.05.20:  Added Start  // 31.05.20 J:remove start
        1427:  void               Proc_Bin_InCh_to_TmpVar();                                                                // 07.05.20:  Added Start  // 31.05.20 J:remove start
        1428: #else
        1429:  void               Proc_InCh_to_TmpVar(uint8_t Start);                                                       // 07.05.20:  Added Start
        1430:  void               Proc_Bin_InCh_to_TmpVar(uint8_t Start);                                                   // 07.05.20:  Added Start
        1431: #endif
        1432:  void               Proc_Random();
        1433:  void               Proc_RandMux();
        1434:  void               Proc_Welding(uint8_t withbreaks);
        1435:  void               Proc_CopyLED();
        1436:  void               Proc_Schedule();
        1437:  void               Proc_Counter();
        1438:
        1439:  void               IncCP_House();
        1440:  void               IncCP_Const()         { cp += 5 + ADD_WORD_OFFSET; }
        1441:  void               IncCP_Fire()          { cp += 4 + ADD_WORD_OFFSET; }
        1442:  #ifdef _NEW_ROOM_COL
        1443:    void             IncCP_Set_ColTab()    { cp += ROOM_COL_CNT*3; }
        1444:    bool             Cmp_Room_Col(CRGB *lp, uint8_t ColorNr);
        1445:    uint8_t          Get_Room_Col1(uint8_t ColorNr, uint8_t Channel);
        1446:    void             Copy_Room_Col(CRGB *Dst, uint8_t ColorNr);
        1447:    void             Copy_Single_Room_Col(CRGB *Dst, uint8_t Channel, uint8_t ColorNr);                        // 06.09.19:
        1448:  #endif
        1449:  #if _USE_CANDLE                                                                                              // 10.06.20:
        1450:    void             IncCP_Set_CandleTab()  { cp += sizeof(Candle_Dat_T); }
        1451:  #endif
        1452:  void               IncCP_Set_TV_Tab();                                                                       // 10.01.20:
        1453:  void               IncCP_Set_Def_Neon();                                                                     // 12.01.20:
        1454:  void               IncCP_Pattern(uint8_t TimeCnt);
        1455:  void               IncCP_Logic();
        1456:  void               IncCP_New_HSV_Group() { }
        1457:  void               IncCP_New_Local_Var() { }                                                                 // 07.11.18:
        1458:  void               IncCP_Use_GlobalVar() { cp++; }
        1459:  void               IncCP_InCh_to_X_Var() { cp+=2; }                                                          // 25.11.18:
        1460:  void               IncCP_Random()        { cp += EP_RANDOM_INCREMENT;   }
        1461:  void               IncCP_RandMux()       { cp += EP_RANDMUX_INCREMENT;  }
        1462:  void               IncCP_Welding()       { cp += EP_WELDING_INCREMENT;  }
        1463:  void               IncCP_CopyLED()       { cp += EP_COPYLED_INCREMENT;  }
        1464:  void               IncCP_Schedule()      { cp += EP_SCHEDULE_INCREMENT; }
        1465:  void               IncCP_Counter();
        1466:
        1467:  uint8_t            InpChannel_used(uint8_t Channel);
        1468:  bool               Inp_is_Used_in_Logic(uint8_t Channel);
        1469:
        1470: #if _USE_STORE_STATUS                                                                                         // 01.05.20:
        1471:  void               Do_Callback(uint8_t CallbackType, uint8_t ValueId, uint8_t OldValue, uint8_t *NewValue);  // 19.05.20: Juergen
        1472: #endif
        1473:
        1474: #ifdef _NEW_ROOM_COL
        1475:    const uint8_t     *Room_ColP;
        1476: #endif
        1477:
        1478: #if _USE_CANDLE                                                                                               // 10.06.20:
        1479:    const Candle_Dat_T *Candle_DatP;
        1480: #endif
        1481:
        1482: #if _USE_SET_TVTAB                                                                                            // 09.01.20:
        1483:    const uint8_t     *TV_Dat_p[_TV_CHANNELS];
        1484: #endif
        1485:
        1486: friend class MLLExtension;
        1487: }; // class MobaLedLib_C
        1488:
        1489:
        1490:
        1491: #endif // _MOBALEDLIB_H_
        1492:
        1493:
        1494: